Blood sacrifice: Difference between revisions
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[[Category:zombies]] | [[Category:zombies]] | ||
[[Category:humans]] | [[Category:humans]] | ||
[[Category:Cult]] | |||
{{ver|0.D}} | {{ver|0.D}} | ||
</noinclude> | </noinclude> |
Latest revision as of 11:54, 15 May 2020
Z blood sacrifice Hitchhiker's Guide: | |
Hit Points | 40 |
---|---|
Species | ZOMBIE, HUMAN |
Default Faction | cult |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 200 |
Combat | |
Melee Sk | 0 |
Damage | 1d5 bash + 2 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | FEAR_PARALYZE, bite |
SA Cooldown | 0 turns, 5 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 0 |
Flags | SEES, HEARS, SMELLS, WARM, BLEED, IMMOBILE, GUILT, POISON, REVIVES, BONES |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized ZOMBIE, HUMAN. It's an awful fighter with low hit points. It's way faster then you, clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to paralyze you with its horrifying stare, every 0 turns; bite you, and sometimes bite you nastily, every 5 turns.
It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.
It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), its attacks can make you bleed, cannot move, drops your morale when you kill it, is poisonous to eat (produces tainted meat when butchered), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
(View - Edit Notes )Notes
Being able to perform a ranged stunlock in every turn, it can freeze you at your place, leaving you vulnerable for relentless attacks.
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