Zombie soldier: Difference between revisions
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==Notes== | ==Notes== | ||
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Always found around [[military outpost]]s and [[FEMA camp]]s | Always found around [[military outpost]]s and [[FEMA camp]]s, but all-too-often as the remnants of a lost patrol or staffing a roadblock. Slightly faster and much tougher than normal zombies, early zombie soldiers should be taken on with care, by leading them into unfavorable terrain. Their armor means early makeshift weapons are much less efficient against them. | ||
Zombie soldiers are known to | Zombie soldiers are known to carry military grade loot (ammunition, firearms, military grade tools/electronics, military grade armor, etc). Early on that can be a fortune, later on they're still a good source of [[Kevlar plate]]s for crafting and repairs. | ||
{{Enemies}} | {{Enemies}} | ||
[[Category:Zombies]] | [[Category:Zombies]] | ||
</noinclude> | </noinclude> |
Revision as of 22:40, 23 September 2014
Z zombie soldier Hitchhiker's Guide: | |
Hit Points | 100 |
---|---|
Species | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | FLESH |
Speed | 80 |
Combat | |
Melee Sk | 12 |
Damage | 2d4 bash + 0 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 8 |
Cut Armor | 16 |
Other | |
Special Ab | bite |
SA Cooldown | 5 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 20 |
Flags | SEES, HEARS, SMELLS, WARM, BASHES, POISON, BLEED, NO_BREATHE, VIS30, REVIVES |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized zombie. It's an extremely competent fighter with very high hit points. It's slower than you, clumsy, has moderate armor against bashing weapons and very high armor against cutting ones (that includes bullets). Its special ability allows it to bite you, and sometimes bite you nastily, every 5 turns.
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), has a reduced vision range (30 tiles less than normal), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, it drops the clothing and gear it was wearing (unless it's a revived one).
Notes
Always found around military outposts and FEMA camps, but all-too-often as the remnants of a lost patrol or staffing a roadblock. Slightly faster and much tougher than normal zombies, early zombie soldiers should be taken on with care, by leading them into unfavorable terrain. Their armor means early makeshift weapons are much less efficient against them.
Zombie soldiers are known to carry military grade loot (ammunition, firearms, military grade tools/electronics, military grade armor, etc). Early on that can be a fortune, later on they're still a good source of Kevlar plates for crafting and repairs.
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