Zombie: Difference between revisions

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Revision as of 18:58, 15 December 2014

Z zombie

Hitchhiker's Guide:
Stable (0.F-3) - [ Browse ]
Experimental - [ Browse ]

Hit Points 80
Species zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase FLESH
Speed 70
Combat
Melee Sk 4
Damage 2d3 bash + 0 cut
Dodge Sk 0
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab bite
SA Cooldown 5 turns
Aggressiveness 100
Morale 100
Difficulty 3
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, VIS40, REVIVES
Vision 40
Night Vision 1
 A human body, swaying as it moves, an unstoppable rage is visible beneath its oily black eyes. 

This creature is a human sized zombie. It's a competent fighter with moderate hit points. It's slower than you, clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to bite you, and sometimes bite you nastily, every 5 turns.

It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), has a reduced vision range (20 tiles less than normal), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, it drops the clothing and gear it was wearing (unless it's a revived one).


Notes