Shady zombie: Difference between revisions
(Created page with "<noinclude>{{enemydescription</noinclude> <includeonly>{{Row/Enemies1</includeonly> |name=shady zombie |monsterId=mon_zombie_shady |glyph=<nowiki>Z</nowiki> |color=light_g...") |
No edit summary |
||
Line 34: | Line 34: | ||
|specialabil1=bite | |specialabil1=bite | ||
|specialtime1=5 | |specialtime1=5 | ||
|specialabil2= | |specialabil2=grab | ||
|specialtime2=7 | |specialtime2=7 | ||
|morale=100 | |morale=100 |
Revision as of 17:07, 12 March 2016
Z shady zombie Hitchhiker's Guide: | |
Hit Points | 80 |
---|---|
Species | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 70 |
Combat | |
Melee Sk | 4 |
Damage | 2d3 bash + 0 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | bite, grab |
SA Cooldown | 5 turns, 7 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 3 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON, NIGHT_INVISIBILITY |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized zombie. It's a competent fighter with moderate hit points. It's slower than you, clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to bite you, and sometimes bite you nastily, every 5 turns; grab you, thereby reducing your speed -15%, holding you in place, preventing your dodge, and making your blocking more difficult, every 7 turns.
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, becomes invisible if more than one tile away and lighting low or less (visibility is not affected by night vision), and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
Notes
Vision at daytime: 3
Vision at night: 40
|