Zombie scientist: Difference between revisions
No edit summary |
No edit summary |
||
Line 28: | Line 28: | ||
}} | }} | ||
A zombie wearing a tattered lab coat and some sort of utility belt. It looks weaker than most zombies, but more resourceful too. | == In-game description == | ||
<!-- *NO PERSONAL NOTES HERE* EDIT THIS ONLY TO UPDATE THE CURRENTLY DISPLAYED IN-GAME DESCRIPTION --> | |||
{{quote|A zombie wearing a tattered lab coat and some sort of utility belt. It looks weaker than most zombies, but more resourceful too.}} | |||
== Auto-generated description == | |||
<!-- *NO PERSONAL NOTES HERE* AUTOGENERATED. EDIT THIS ONLY TO UPDATE THE VARIABLES --> | |||
{{enemydescription | |||
|species=species_zombie | |||
|size=MS_MEDIUM | |||
|material=FLESH | |||
|hitpoints=35 | |||
|speed=75 | |||
|dodgesk=1 | |||
|basharmor=0 | |||
|cutarmor=0 | |||
|aggression=100 | |||
|morale=100 | |||
|specialabil=science | |||
|specialtime=20 | |||
|ondeath=zombie | |||
|dropchance=50 | |||
|flag1=SEES | |||
|flag2=HEARS | |||
|flag3=SMELLS | |||
|flag4=STUMBLES | |||
|flag5=WARM | |||
|flag6=BASHES | |||
|flag7=POISON | |||
|flag8=BLEED | |||
|flag9=ACIDPROOF | |||
|flag10=NO_BREATHE | |||
|flag11=VIS50 | |||
|flag12=REVIVES | |||
}} | |||
== Notes == | |||
<!-- *YOUR PERSONAL NOTES AND HINTS GO HERE* --> | |||
{{Enemies}} | {{Enemies}} | ||
[[Category:Zombies]] | [[Category:Zombies]] |
Revision as of 11:15, 24 September 2013
Z zombie scientist | |
---|---|
Health | 35 |
Species | zombie |
Size | human sized |
Material | flesh |
Difficulty | 3 |
Aggression | 100 |
Speed | 75 |
Melee Sk | 7 |
Damage | 1d3 bash + 0 cut |
Dodge Sk | 1 |
Bsh Armor | 0 |
Cut Armor | 0 |
Drops | 50 |
Flags | SEES HEARS SMELLS STUMBLES WARM BASHES POISON BLEED ACIDPROOF NO_BREATHE VIS50 |
In-game description
Auto-generated description
/ Zombie scientist Hitchhiker's Guide: | |
Hit Points | 35 |
---|---|
Species | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | FLESH |
Speed | 75 |
Combat | |
Melee Sk | 0 |
Damage | 0 bash + 0 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | science |
SA Cooldown | 20 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 0 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, POISON, BLEED, ACIDPROOF, NO_BREATHE, VIS50, REVIVES |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized zombie. It's an awful fighter with low hit points. It's slower than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to either shock, shoot radioactive beams from its mouth, release a manhack, throw a flask of acid or do something harmless, every 20 turns.
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, is immune to acid, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), has a reduced vision range (10 tiles less than normal), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, it drops the clothing and gear it was wearing (unless it's a revived one).
Notes
|