Moose: Difference between revisions

From The Cataclysm: Dark Days Ahead Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 27: Line 27:
  |ondeath=normal
  |ondeath=normal
}}
}}
A buck of the largest deer species.
 
== In-game description ==
<!-- *NO PERSONAL NOTES HERE* EDIT THIS ONLY TO UPDATE THE CURRENTLY DISPLAYED IN-GAME DESCRIPTION -->
{{quote|A buck of the largest deer species.}}
 
== Auto-generated description ==
<!-- *NO PERSONAL NOTES HERE* AUTOGENERATED. EDIT THIS ONLY TO UPDATE THE VARIABLES -->
{{enemydescription
|species=species_mammal
|size=MS_LARGE
|material=FLESH
|difficulty=1
|meleesk=10
|hitpoints=100
|speed=200
|dodgesk=1
|basharmor=3
|cutarmor=1
|aggression=-50
|morale=-5
|ondeath=normal
|dropchance=0
|anger1=PLAYER_CLOSE
|anger2=HURT
|fear1=FIRE
|flag1=SEES
|flag2=HEARS
|flag3=SMELLS
|flag4=ANIMAL
|flag5=WARM
|flag6=FUR
|flag7=BLEED
|flag8=VIS40
|flag9=BONES
}}
 
== Notes ==
<!-- *YOUR PERSONAL NOTES AND HINTS GO HERE* -->


{{Enemies}}
{{Enemies}}
[[Category:Forest animals]]
[[Category:Forest animals]]

Revision as of 08:24, 25 September 2013

M moose
Health 100
Species mammal
Size cow sized
Material flesh
Difficulty 1
Aggression -50
Speed 200
Melee Sk 10
Damage 4d3 bash + 0 cut
Dodge Sk 1
Bsh Armor 3
Cut Armor 1
Drops 0
Flags SEES HEARS SMELLS ANIMAL WARM FUR BONES


In-game description

 A buck of the largest deer species. 

Auto-generated description

/ Moose

Hitchhiker's Guide:
Stable (0.F-3) - [ Browse ]
Experimental - [ Browse ]

Hit Points 100
Species mammal
Size cow sized
Weight 120.00 kg
Material flesh
Phase FLESH
Speed 200
Combat
Melee Sk 10
Damage 0 bash + 0 cut
Dodge Sk 1
Protection
Bash Armor 3
Cut Armor 1
Other
Aggressiveness -50
Morale -5
Difficulty 1
Flags SEES, HEARS, SMELLS, ANIMAL, WARM, FUR, BLEED, VIS40, BONES
Vision 40
Night Vision 1
 A creature 

This creature is a cow sized mammal. It's a very competent fighter with very high hit points. It's way faster then you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets).

It has extremely low morale and it's peaceful. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by when the player gets within a few tiles, being hurt. It's also afraid of nearby fires.

It can see, can hear noises, is able to smell characters, is considered an animal (it's affected by animal empathy), is warm blooded (it appears in infrared), can produce fur when butchered, its attacks can make you bleed, has a reduced vision range (20 tiles less than normal), can produce bones and sinews when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


Notes