Dementia: Difference between revisions

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{{enemydescription
<noinclude>{{enemydescription</noinclude>
<includeonly>{{Row/Enemies1</includeonly>
  |name=dementia
  |name=dementia
  |glyph=<nowiki>d</nowiki>
  |glyph=<nowiki>d</nowiki>
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  |ondeath=zombie
  |ondeath=zombie
  |description=An insane individual with many bloody holes on the sides of their shaved head.  Some form of lobotomy has left it with a partially re- animated brain.
  |description=An insane individual with many bloody holes on the sides of their shaved head.  Some form of lobotomy has left it with a partially re- animated brain.
}}
}}<noinclude>
==Notes==
==Notes==
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
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{{Enemies}}
{{Enemies}}
[[Category:Cult]]
[[Category:Cult]]
</noinclude>

Revision as of 11:14, 8 October 2013

d dementia

Hitchhiker's Guide:
Stable (0.F-3) - [ Browse ]
Experimental - [ Browse ]

Hit Points 80
Species zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 105
Combat
Melee Sk 5
Damage 1d5 bash + 2 cut
Dodge Sk 1
Protection
Bash Armor 0
Cut Armor 0
Other
Aggressiveness 100
Morale 100
Difficulty 3
Flags SEES, HEARS, SMELLS, WARM, BASHES, BLEED, HUMAN, POISON
Vision 40
Night Vision 1
 An insane individual with many bloody holes on the sides of their shaved head. Some form of lobotomy has left it with a partially re- animated brain. 

This creature is a human sized zombie. It's a competent fighter with moderate hit points. It's a bit faster than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets).

It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), its attacks can make you bleed, can produce human flesh when butchered, is poisonous to eat (produces tainted meat when butchered), and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, it drops the clothing and gear it was wearing (unless it's a revived one).


Notes