Moose: Difference between revisions
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<includeonly>{{Row/Enemies1</includeonly> | <includeonly>{{Row/Enemies1</includeonly> | ||
|name=moose | |name=moose | ||
|monsterId=mon_moose | |||
|glyph=<nowiki>M</nowiki> | |glyph=<nowiki>M</nowiki> | ||
|color=c_brown | |color=c_brown |
Revision as of 15:48, 6 June 2015
M moose Hitchhiker's Guide: | |
Hit Points | 120 |
---|---|
Species | mammal |
Size | cow sized |
Weight | 120.00 kg |
Material | flesh |
Phase | FLESH |
Speed | 200 |
Combat | |
Melee Sk | 6 |
Damage | 3d4 bash + 0 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 4 |
Cut Armor | 1 |
Other | |
Aggressiveness | -15 |
Morale | 80 |
Difficulty | 1 |
Flags | SEES, HEARS, SMELLS, ANIMAL, WARM, FUR, BLEED, VIS40, ATTACKMON, BONES, FAT |
Vision | 40 |
Night Vision | 1 |
This creature is a cow sized mammal. It's a competent fighter with very high hit points. It's way faster then you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets).
It has high morale and it's mostly peaceful. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by when the player gets within a few tiles, being hurt. It's also afraid of loud noises.
It can see, can hear noises, is able to smell characters, is considered an animal (it's affected by animal empathy), is warm blooded (it appears in infrared), can produce fur when butchered, its attacks can make you bleed, has a reduced vision range (20 tiles less than normal), attacks any creature in its way, can produce bones and sinews when butchered, can produce fat when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
Notes
Moose are highly dangerous animals that move incredibly fast, have a decent amount of health, and are frighteningly dexterous. Their melee attack is only moderately damaging, but when combined with its other stats, is quite adequate to rapidly kill lower level survivors.
Early characters should avoid Moose until developing moderate combat skills, or havinng ready access to bushes to reduce its effectiveness. It is not unheard of to witness these majestic creatures striding fearlessly into a horde of zombies, only to come out victorious with mere moderate injuries.
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