Acidic zombie: Difference between revisions
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|size=MS_MEDIUM | |size=MS_MEDIUM | ||
|material=FLESH | |material=FLESH | ||
|difficulty= | |difficulty=5 | ||
|aggression=100 | |aggression=100 | ||
|speed= | |speed=80 | ||
|meleesk= | |meleesk=3 | ||
|meleedamage= | |meleedamage=2d3 | ||
|cutdamage= | |cutdamage=0 | ||
|dodgesk=1 | |dodgesk=1 | ||
|basharmor= | |basharmor=0 | ||
|cutarmor= | |cutarmor=0 | ||
|dropchance=40 | |dropchance=40 | ||
|flag1=SEES | |flag1=SEES | ||
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|flag11=VIS40 | |flag11=VIS40 | ||
|flag12=REVIVES | |flag12=REVIVES | ||
|specialabil1= | |specialabil1=ACID_BARF | ||
|specialtime1= | |specialtime1=10 | ||
|morale=100 | |morale=100 | ||
|ondeath=zombie | |ondeath=ACID,zombie | ||
|description=A sickly-looking dead one. Its skin looks especially thin, with a sticky, yellow fluid flowing through the clearly visible veins. | |description=A sickly-looking dead one. Its skin looks especially thin, with a sticky, yellow fluid flowing through the clearly visible veins. | ||
}}<noinclude> | }}<noinclude> |
Revision as of 05:37, 22 February 2017
Z Acidic zombie Hitchhiker's Guide: | |
Hit Points | 65 |
---|---|
Species | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | FLESH |
Speed | 80 |
Combat | |
Melee Sk | 3 |
Damage | 2d3 bash + 0 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | ACID_BARF |
SA Cooldown | 10 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 5 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, VIS40, REVIVES |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized zombie. It's a competent fighter with moderate hit points. It's slower than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to barfs corroding acid that blinds if it hits the eyes, every 10 turns.
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), has a reduced vision range (20 tiles less than normal), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing in particular happens.
Notes
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