Zombie: Difference between revisions
m (→Notes) |
(updated information a bit.) |
||
Line 37: | Line 37: | ||
|default_faction=zombie | |default_faction=zombie | ||
|ondeath=NORMAL | |ondeath=NORMAL | ||
|BurnID=mon_zombie_scorched | |||
|BurnName=scorched zombie | |||
|description=A human body, swaying as it moves, an unstoppable rage is visible in its oily black eyes. | |description=A human body, swaying as it moves, an unstoppable rage is visible in its oily black eyes. | ||
}}<noinclude> | }}<noinclude> | ||
==Notes== | ==Notes== | ||
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | <!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | ||
Turns into a Tough zombie if it's near a Zombie master. | * Turns into a Tough zombie if it's near a Zombie master. | ||
{{Enemies}} | {{Enemies}} | ||
[[Category: | [[Category:zombies]] | ||
[[Category:humans]] | |||
{{ver|0.D}} | {{ver|0.D}} | ||
</noinclude> | </noinclude> |
Revision as of 13:33, 19 August 2018
Z zombie Hitchhiker's Guide: | |
Hit Points | 80 |
---|---|
Species | ZOMBIE, HUMAN |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 70 |
Combat | |
Melee Sk | 4 |
Damage | 2d3 bash + 0 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | bite, GRAB, scratch |
SA Cooldown | 5 turns, 7 turns, 20 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 3 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with moderate hit points. It's slower than you, clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to bite you, and sometimes bite you nastily, every 5 turns; grab you, thereby reducing your speed -15%, holding you in place, preventing your dodge, and making your blocking more difficult, every 7 turns; perform a special scratch attack, every 20 turns.
It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.
It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.
Notes
- Turns into a Tough zombie if it's near a Zombie master.
|