Albino penguin: Difference between revisions

From The Cataclysm: Dark Days Ahead Wiki
Jump to navigation Jump to search
(updated monster and added new system.)
(More information, automatically generated)
Line 36: Line 36:
|morale=100
|morale=100
|default_faction=nether
|default_faction=nether
<!--path settings-->
|max_dist=5
<!--end of path settings-->
|anger1=HURT
|anger2=FRIEND_DIED
|anger3=FRIEND_ATTACKED
|ondeath=NORMAL
|ondeath=NORMAL
|vision_day=5
|vision_day=5

Revision as of 20:53, 2 October 2018

V albino penguin

Hitchhiker's Guide:
Stable (0.F-3) - [ albino penguin ]
Experimental - [ albino penguin ]

Hit Points 200
Species nether inhabitant
Default Faction nether
Size cow sized
Weight 120.00 kg
Material flesh
Phase flesh
Speed 50
Combat
Melee Sk 7
Damage 4d6 bash + 8 cut
Dodge Sk 2
Protection
Bash Armor 6
Cut Armor 2
Other
Special Ab bite, impale
SA Cooldown 15 turns, 20 turns
Aggressiveness 0
Morale 100
Difficulty 11
Flags HEARS, KEENNOSE, GOODHEARING, SMELLS, ANIMAL, PATH_AVOID_DANGER_1, WARM, BONES, FEATHER, FAT, SWIMS, SUNDEATH
Vision 5
Night Vision 5
 Eight-feet-tall ghastly white penguins. Placid unless otherwise provoked. 

This creature is a cow sized nether inhabitant. It's a very competent fighter with extremely high hit points. It's very slow, quite clumsy, has moderate armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to bite you, and sometimes bite you nastily, every 15 turns; attack that has high chance of piercing armor, can cause bleed, or might down the target, every 20 turns.

It has extremely high morale and it's not particularly aggressive. Being a nether inhabitant, it's afraid of being hurt, and can be angered by nothing in particular. It can also be angered by being hurt, nearby monsters of the same type dying, nearby monsters of the same type being attacked.

It can hear noises, is able to track scents particularly well, is able to track noises particularly well, is able to smell characters, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, is warm blooded (it appears in infrared), can produce bones and sinews when butchered, can produce feathers when butchered, can produce fat when butchered, can swim, dies in full sunlight, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


(View - Edit Notes )Notes

Is most likely a reference to the famous HP Lovecraft story "At the Mountains of Madness".

( Edit Notes )