Scorched zombie: Difference between revisions
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<noinclude>{{enemydescription</noinclude> | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page. | ||
--><noinclude>{{enemydescription</noinclude> | |||
<includeonly>{{Row/Enemies1</includeonly> | <includeonly>{{Row/Enemies1</includeonly> | ||
|name= | |name=zombie burner | ||
|id= | |id=mon_zombie_flamer | ||
|glyph=<nowiki>Z</nowiki> | |glyph=<nowiki>Z</nowiki> | ||
|color= | |color=dark_gray_red | ||
|hitpoints= | |hitpoints=100 | ||
|species=ZOMBIE, HUMAN | |species=ZOMBIE, HUMAN | ||
|size=MEDIUM | |size=MEDIUM | ||
|material=flesh | |material=flesh | ||
|difficulty= | |difficulty=20 | ||
|aggression=100 | |aggression=100 | ||
|speed= | |speed=70 | ||
|meleesk= | |meleesk=5 | ||
|meleedamage= | |meleedamage=2d6 | ||
|cutdamage=0 | |cutdamage=0 | ||
| | |dodgesk=1 | ||
| | |basharmor=12 | ||
| | |cutarmor=25 | ||
|flag1=SEES | |flag1=SEES | ||
|flag2=HEARS | |flag2=HEARS | ||
|flag3= | |flag3=SMELLS | ||
|flag4= | |flag4=STUMBLES | ||
|flag5= | |flag5=WARM | ||
|flag6= | |flag6=BASHES | ||
|flag7= | |flag7=GROUP_BASH | ||
|flag8= | |flag8=POISON | ||
|flag9= | |flag9=NO_BREATHE | ||
|flag10=BONES | |flag10=REVIVES | ||
| | |flag11=BONES | ||
| | |flag12=BLEED | ||
|flag13=PUSH_MON | |||
|flag14=DRIPS_NAPALM | |||
|morale=100 | |morale=100 | ||
|default_faction=zombie | |default_faction=zombie | ||
|ondeath= | |ondeath=FIREBALL | ||
|description= | |vision_day=30 | ||
|vision_night=3 | |||
|BurnID=mon_zombie_scorched | |||
|BurnName=scorched zombie | |||
|description=When bullets weren't enough to stop the end of the world, the military tried fire instead. Their failure is made manifest in this gas-masked husk, its black suit torn and ripped. Its flamethrower, dangling limply at its side, is attached to a tank of napalm strapped onto its back, which trickles its contents onto the ground. | |||
}}<noinclude> | }}<noinclude> | ||
== | <div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;"> | ||
<h2><span class="plainlinks" style="float: right; font-size: small"> | |||
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | |||
<!-- | |||
*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE zombie burner/doc PAGE DO NOT EDIT HERE* | |||
--> | |||
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists--> | |||
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span> | |||
</div> | |||
{{Enemies}} | {{Enemies}} | ||
[[Category:zombies]] | [[Category:zombies]] |
Revision as of 13:19, 24 October 2018
Z zombie burner Hitchhiker's Guide: | |
Hit Points | 100 |
---|---|
Species | ZOMBIE, HUMAN |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 70 |
Combat | |
Melee Sk | 5 |
Damage | 2d6 bash + 0 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 12 |
Cut Armor | 25 |
Other | |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 20 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, BLEED, PUSH_MON, DRIPS_NAPALM |
Vision | 30 |
Night Vision | 3 |
This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with very high hit points. It's slower than you, quite clumsy, has high armor against bashing weapons and extremely high armor against cutting ones (that includes bullets).
It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.
It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, its attacks can make you bleed, can push creatures out of its way, occasionally drips napalm while moving, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing in particular happens. If it is burned to death it can transform into a scorched zombie.
(View - Edit Notes )Notes
- A lot of zombies turn into scorched zombies when burned by fire.
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