Scorched zombie: Difference between revisions

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(Updated monster information)
(updated monster and added new system.)
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<noinclude>{{enemydescription</noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.
--><noinclude>{{enemydescription</noinclude>
<includeonly>{{Row/Enemies1</includeonly>
<includeonly>{{Row/Enemies1</includeonly>
|name=scorched zombie
|name=zombie burner
|id=mon_zombie_scorched
|id=mon_zombie_flamer
|glyph=<nowiki>Z</nowiki>
|glyph=<nowiki>Z</nowiki>
|color=i_brown
|color=dark_gray_red
|hitpoints=40
|hitpoints=100
|species=ZOMBIE, HUMAN
|species=ZOMBIE, HUMAN
|size=MEDIUM
|size=MEDIUM
|material=flesh
|material=flesh
|difficulty=1
|difficulty=20
|aggression=100
|aggression=100
|speed=60
|speed=70
|meleesk=2
|meleesk=5
|meleedamage=2d2
|meleedamage=2d6
|cutdamage=0
|cutdamage=0
|basharmor=2
|dodgesk=1
|cutarmor=9
|basharmor=12
|armor_fire=10
|cutarmor=25
|armor_acid=3
|flag1=SEES
|flag1=SEES
|flag2=HEARS
|flag2=HEARS
|flag3=STUMBLES
|flag3=SMELLS
|flag4=POISON
|flag4=STUMBLES
|flag5=BLEED
|flag5=WARM
|flag6=NO_BREATHE
|flag6=BASHES
|flag7=REVIVES
|flag7=GROUP_BASH
|flag8=REVIVES_HEALTHY
|flag8=POISON
|flag9=NO_NECRO
|flag9=NO_BREATHE
|flag10=BONES
|flag10=REVIVES
|specialabil1=GRAB
|flag11=BONES
|specialtime1=7
|flag12=BLEED
|flag13=PUSH_MON
|flag14=DRIPS_NAPALM
|morale=100
|morale=100
|default_faction=zombie
|default_faction=zombie
|ondeath=SMOKEBURST, NORMAL
|ondeath=FIREBALL
|description=Heavily burned zombie that still reeks of charred flesh.  Its flesh has mended into a leathery shell.
|vision_day=30
|vision_night=3
|BurnID=mon_zombie_scorched
|BurnName=scorched zombie
|description=When bullets weren't enough to stop the end of the world, the military tried fire instead.  Their failure is made manifest in this gas-masked husk, its black suit torn and ripped.  Its flamethrower, dangling limply at its side, is attached to a tank of napalm strapped onto its back, which trickles its contents onto the ground.
}}<noinclude>
}}<noinclude>
==Notes==
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<h2><span class="plainlinks" style="float: right; font-size: small">
* A lot of [[Zombies]] turn into scorched zombies when burned by fire.
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
<!--


*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE zombie burner/doc PAGE DO NOT EDIT HERE*
-->
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists-->
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
</div>
{{Enemies}}
{{Enemies}}
[[Category:zombies]]
[[Category:zombies]]

Revision as of 13:19, 24 October 2018

Z zombie burner

Hitchhiker's Guide:
Stable (0.F-3) - [ zombie burner ]
Experimental - [ zombie burner ]

Hit Points 100
Species ZOMBIE, HUMAN
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 70
Combat
Melee Sk 5
Damage 2d6 bash + 0 cut
Dodge Sk 1
Protection
Bash Armor 12
Cut Armor 25
Other
Aggressiveness 100
Morale 100
Difficulty 20
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, BONES, BLEED, PUSH_MON, DRIPS_NAPALM
Vision 30
Night Vision 3
 When bullets weren't enough to stop the end of the world, the military tried fire instead. Their failure is made manifest in this gas-masked husk, its black suit torn and ripped. Its flamethrower, dangling limply at its side, is attached to a tank of napalm strapped onto its back, which trickles its contents onto the ground. 

This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with very high hit points. It's slower than you, quite clumsy, has high armor against bashing weapons and extremely high armor against cutting ones (that includes bullets).

It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, its attacks can make you bleed, can push creatures out of its way, occasionally drips napalm while moving, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing in particular happens. If it is burned to death it can transform into a scorched zombie.


(View - Edit Notes )Notes

  • A lot of zombies turn into scorched zombies when burned by fire.
( Edit Notes )