Tough zombie: Difference between revisions

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(updated monster and added new system.)
 
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<noinclude>{{enemydescription</noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.
--><noinclude>{{enemydescription</noinclude>
<includeonly>{{Row/Enemies1</includeonly>
<includeonly>{{Row/Enemies1</includeonly>
|name=tough zombie
|name=tough zombie
|monsterId=mon_zombie_tough
|id=mon_zombie_tough
|glyph=<nowiki>Z</nowiki>
|glyph=<nowiki>Z</nowiki>
|color=c_ltred
|color=light_red
|hitpoints=100
|hitpoints=100
|species=species_zombie
|species=ZOMBIE, HUMAN
|size=MS_MEDIUM
|size=MEDIUM
|material=FLESH
|material=flesh
|difficulty=3
|difficulty=3
|aggression=100
|aggression=100
|speed=85
|speed=85
|meleesk=4
|meleesk=4
|meleedamage=3d3
|meleedamage=3d3
|cutdamage=1
|cutdamage=1
|dodgesk=1
|dodgesk=1
|basharmor=2
|basharmor=2
|cutarmor=1
|cutarmor=1
|dropchance=40
|flag1=SEES
|flag1=SEES
|flag2=HEARS
|flag2=HEARS
|flag3=SMELLS
|flag3=SMELLS
|flag4=STUMBLES
|flag4=STUMBLES
|flag5=WARM
|flag5=WARM
|flag6=BASHES
|flag6=BASHES
|flag7=GROUP_BASH
|flag7=GROUP_BASH
|flag8=POISON
|flag8=POISON
|flag9=BLEED
|flag9=BLEED
|flag10=NO_BREATHE
|flag10=NO_BREATHE
|flag11=REVIVES
|flag11=VIS40
|flag12=BONES
|flag12=REVIVES
|flag13=PUSH_MON
|specialabil1=bite
|specialabil1=bite
|specialtime1=5
|specialabil2=GRAB
|morale=100
|specialabil3=scratch
|ondeath=zombie
|specialtime1=5
|description=Once an athletic human, now a brutal monster.  Its facial features are twisted into an expression of pure rage.
|specialtime2=7
|specialtime3=20
|morale=100
|default_faction=zombie
|ondeath=NORMAL
|vision_night=3
|BurnID=mon_zombie_scorched
|BurnName=scorched zombie
|upgrade_group=GROUP_ZOMBIE_UPGRADE
|upgrade_half_life=28
|description=Once an athletic human, now a brutal monster.  Its facial features are twisted into an expression of pure rage.
}}<noinclude>
}}<noinclude>
==Notes==
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<h2><span class="plainlinks" style="float: right; font-size: small">
Turns into a Feral hunter if it's near a Zombie master.
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
<!--  


*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE tough zombie/doc PAGE DO NOT EDIT HERE*
-->
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists-->
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
</div>
{{Enemies}}
{{Enemies}}
[[Category:Zombies]]
[[Category:zombies]]
[[Category:humans]]
{{ver|0.D}}
</noinclude>
</noinclude>

Latest revision as of 16:49, 10 November 2018

Z tough zombie

Hitchhiker's Guide:
Stable (0.F-3) - [ tough zombie ]
Experimental - [ tough zombie ]

Hit Points 100
Species ZOMBIE, HUMAN
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 85
Combat
Melee Sk 4
Damage 3d3 bash + 1 cut
Dodge Sk 1
Protection
Bash Armor 2
Cut Armor 1
Other
Special Ab bite, GRAB, scratch
SA Cooldown 5 turns, 7 turns, 20 turns
Aggressiveness 100
Morale 100
Difficulty 3
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON
Vision 40
Night Vision 3
 Once an athletic human, now a brutal monster. Its facial features are twisted into an expression of pure rage. 

This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with very high hit points. It's a bit slower than you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to bite you, and sometimes bite you nastily, every 5 turns; grab you, thereby reducing your speed -15%, holding you in place, preventing your dodge, and making your blocking more difficult, every 7 turns; perform a special scratch attack, every 20 turns.

It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.


(View - Edit Notes )Notes

  • Turns into a Feral hunter if it's near a Zombie master.
  • Just because tough zombies are early game enemies doesn't mean they should be taken lightly, as they have higher speed and health than normal zombies, try and avoid tough zombies as much as you can until you have reached at least level 2 melee skill and/or found a powerful weapons such as a hatchet or a crowbar.
( Edit Notes )