Tough zombie: Difference between revisions
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<noinclude>{{enemydescription</noinclude> | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page. | ||
--><noinclude>{{enemydescription</noinclude> | |||
<includeonly>{{Row/Enemies1</includeonly> | <includeonly>{{Row/Enemies1</includeonly> | ||
|name=tough zombie | |||
|id=mon_zombie_tough | |||
|glyph=<nowiki>Z</nowiki> | |||
|color=light_red | |||
|hitpoints=100 | |||
|species=ZOMBIE, HUMAN | |||
|size=MEDIUM | |||
|material=flesh | |||
|difficulty=3 | |||
|aggression=100 | |||
|speed=85 | |||
|meleesk=4 | |||
|meleedamage=3d3 | |||
|cutdamage=1 | |||
|dodgesk=1 | |||
|basharmor=2 | |||
|cutarmor=1 | |||
|flag1=SEES | |||
|flag2=HEARS | |||
|flag3=SMELLS | |||
|flag4=STUMBLES | |||
|flag5=WARM | |||
|flag6=BASHES | |||
|flag7=GROUP_BASH | |||
|flag8=POISON | |||
|flag9=BLEED | |||
|flag10=NO_BREATHE | |||
|flag11=REVIVES | |||
|flag12=BONES | |||
|flag13=PUSH_MON | |||
|specialabil1=bite | |||
|specialabil2=GRAB | |||
|specialabil3=scratch | |||
|specialtime1=5 | |||
|specialtime2=7 | |||
|specialtime3=20 | |||
|morale=100 | |||
|default_faction=zombie | |||
|ondeath=NORMAL | |||
|vision_night=3 | |||
|BurnID=mon_zombie_scorched | |||
|BurnName=scorched zombie | |||
|upgrade_group=GROUP_ZOMBIE_UPGRADE | |||
|upgrade_half_life=28 | |||
|description=Once an athletic human, now a brutal monster. Its facial features are twisted into an expression of pure rage. | |||
}}<noinclude> | }}<noinclude> | ||
== | <div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;"> | ||
<!-- | <h2><span class="plainlinks" style="float: right; font-size: small"> | ||
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | |||
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</div> | |||
{{Enemies}} | {{Enemies}} | ||
[[Category: | [[Category:zombies]] | ||
[[Category:humans]] | |||
{{ver|0.D}} | |||
</noinclude> | </noinclude> |
Latest revision as of 16:49, 10 November 2018
Z tough zombie Hitchhiker's Guide: | |
Hit Points | 100 |
---|---|
Species | ZOMBIE, HUMAN |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 85 |
Combat | |
Melee Sk | 4 |
Damage | 3d3 bash + 1 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 2 |
Cut Armor | 1 |
Other | |
Special Ab | bite, GRAB, scratch |
SA Cooldown | 5 turns, 7 turns, 20 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 3 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Vision | 40 |
Night Vision | 3 |
This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with very high hit points. It's a bit slower than you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to bite you, and sometimes bite you nastily, every 5 turns; grab you, thereby reducing your speed -15%, holding you in place, preventing your dodge, and making your blocking more difficult, every 7 turns; perform a special scratch attack, every 20 turns.
It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.
It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.
(View - Edit Notes )Notes
- Turns into a Feral hunter if it's near a Zombie master.
- Just because tough zombies are early game enemies doesn't mean they should be taken lightly, as they have higher speed and health than normal zombies, try and avoid tough zombies as much as you can until you have reached at least level 2 melee skill and/or found a powerful weapons such as a hatchet or a crowbar.
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