Bear: Difference between revisions
(added bear trap) |
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{{ | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page. | ||
--><noinclude>{{enemydescription</noinclude> | |||
<includeonly>{{Row/Enemies1</includeonly> | |||
|name=bear | |||
|id=mon_bear | |||
|glyph=<nowiki>B</nowiki> | |||
|color=dark_gray | |||
|hitpoints=100 | |||
|species=MAMMAL | |||
|size=LARGE | |||
|material=flesh | |||
|difficulty=10 | |||
|aggression=-10 | |||
|speed=140 | |||
|meleesk=6 | |||
|meleedamage=4d6 | |||
|cutdamage=4 | |||
|dodgesk=3 | |||
|basharmor=2 | |||
|flag1=SEES | |||
|flag2=HEARS | |||
|flag3=SMELLS | |||
|flag4=ANIMAL | |||
|flag5=PATH_AVOID_DANGER_1 | |||
|flag6=WARM | |||
|flag7=BLEED | |||
|flag8=BASHES | |||
|flag9=ATTACKMON | |||
|specialabil1=EAT_FOOD | |||
|specialtime1=20 | |||
|morale=60 | |||
|default_faction=bear | |||
<!--path settings--> | |||
|max_dist=10 | |||
<!--end of path settings--> | |||
|anger1=HURT | |||
|anger2=PLAYER_CLOSE | |||
|fear1=SOUND | |||
|placate1=MEAT | |||
|ondeath=NORMAL | |||
|harvest=animal_large | |||
|reproductionID=mon_bear_cub | |||
|reproductionName=bear cub | |||
|reproductionCount=1 | |||
|reproductionTimer=13 | |||
|baby_flag=spring | |||
|vision_day=30 | |||
|vision_night=10 | |||
|description=The American black bear. A large omnivorous scavenger, it has powerful claws and jaws, and is an effective ambush hunter. It can pose a considerable threat, although most individuals are shy around humans. | |||
}}<noinclude> | |||
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;"> | |||
<h2><span class="plainlinks" style="float: right; font-size: small"> | |||
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | |||
<!-- | |||
*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE bear/doc PAGE DO NOT EDIT HERE* | |||
* | |||
--> | |||
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists--> | |||
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span> | |||
</div> | |||
{{Enemies}} | |||
[[Category:mammals]] | |||
[[Category:Forest Animals]] | |||
{{ver|0.D}} | |||
</noinclude> |
Revision as of 14:10, 15 May 2020
B bear Hitchhiker's Guide: | |
Hit Points | 100 |
---|---|
Species | mammal |
Default Faction | bear |
Size | cow sized |
Weight | 120.00 kg |
Material | flesh |
Phase | flesh |
Speed | 140 |
Combat | |
Melee Sk | 6 |
Damage | 4d6 bash + 4 cut |
Dodge Sk | 3 |
Protection | |
Bash Armor | 2 |
Cut Armor | 0 |
Other | |
Special Ab | EAT_FOOD |
SA Cooldown | 20 turns |
Aggressiveness | -10 |
Morale | 60 |
Difficulty | 10 |
Flags | SEES, HEARS, SMELLS, ANIMAL, PATH_AVOID_DANGER_1, WARM, BLEED, BASHES, ATTACKMON |
Vision | 30 |
Night Vision | 10 |
This creature is a cow sized mammal. It's a competent fighter with very high hit points. It's faster than you, agile, has low armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 20 turns.
It has moderate morale and it's mostly peaceful. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by being hurt, when the player gets within a few tiles. Its anger is reduced by nearby corpses or meat. It's also afraid of loud noises.
It can see, can hear noises, is able to smell characters, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, is warm blooded (it appears in infrared), its attacks can make you bleed, can bash destroyable objects in its way (like doors), attacks any creature in its way, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
(View - Edit Notes )Notes
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