Moose
M moose Hitchhiker's Guide: | |
Hit Points | 120 |
---|---|
Species | mammal |
Size | cow sized |
Weight | 120.00 kg |
Material | flesh |
Phase | FLESH |
Speed | 200 |
Combat | |
Melee Sk | 6 |
Damage | 3d4 bash + 0 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 4 |
Cut Armor | 1 |
Other | |
Aggressiveness | -15 |
Morale | 80 |
Difficulty | 1 |
Flags | SEES, HEARS, SMELLS, ANIMAL, WARM, FUR, BLEED, VIS40, ATTACKMON, BONES, FAT |
Vision | 40 |
Night Vision | 1 |
This creature is a cow sized mammal. It's a competent fighter with very high hit points. It's way faster then you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets).
It has high morale and it's mostly peaceful. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by when the player gets within a few tiles, being hurt. It's also afraid of loud noises.
It can see, can hear noises, is able to smell characters, is considered an animal (it's affected by animal empathy), is warm blooded (it appears in infrared), can produce fur when butchered, its attacks can make you bleed, has a reduced vision range (20 tiles less than normal), attacks any creature in its way, can produce bones and sinews when butchered, can produce fat when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
Notes
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