Moose
M moose | |
---|---|
Health | 100 |
Species | mammal |
Size | cow sized |
Material | flesh |
Difficulty | 1 |
Aggression | -50 |
Speed | 200 |
Melee Sk | 10 |
Damage | 4d3 bash + 0 cut |
Dodge Sk | 1 |
Bsh Armor | 3 |
Cut Armor | 1 |
Drops | 0 |
Flags | SEES HEARS SMELLS ANIMAL WARM FUR BONES |
In-game description
Auto-generated description
/ Moose Hitchhiker's Guide: | |
Hit Points | 100 |
---|---|
Species | mammal |
Size | cow sized |
Weight | 120.00 kg |
Material | flesh |
Phase | FLESH |
Speed | 200 |
Combat | |
Melee Sk | 10 |
Damage | 0 bash + 0 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 3 |
Cut Armor | 1 |
Other | |
Aggressiveness | -50 |
Morale | -5 |
Difficulty | 1 |
Flags | SEES, HEARS, SMELLS, ANIMAL, WARM, FUR, BLEED, VIS40, BONES |
Vision | 40 |
Night Vision | 1 |
This creature is a cow sized mammal. It's a very competent fighter with very high hit points. It's way faster then you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets).
It has extremely low morale and it's peaceful. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by when the player gets within a few tiles, being hurt. It's also afraid of nearby fires.
It can see, can hear noises, is able to smell characters, is considered an animal (it's affected by animal empathy), is warm blooded (it appears in infrared), can produce fur when butchered, its attacks can make you bleed, has a reduced vision range (20 tiles less than normal), can produce bones and sinews when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
Notes
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