Zombear

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Revision as of 16:35, 9 December 2014 by JayJayForce (talk | contribs) (Update for 0.B Brin and move to Zombie animals category)
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B Zombear

Hitchhiker's Guide:
Stable (0.F-3) - [ Browse ]
Experimental - [ Browse ]

Hit Points 180
Species zombie
Size cow sized
Weight 120.00 kg
Material flesh
Phase FLESH
Speed 120
Combat
Melee Sk 6
Damage 4d6 bash + 6 cut
Dodge Sk 2
Protection
Bash Armor 2
Cut Armor 2
Other
Aggressiveness 50
Morale 100
Difficulty 12
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, POISON, BLEED, NO_BREATHE, VIS40, REVIVES, FUR
Vision 40
Night Vision 1
 This black bear's eyes ooze with black fluid, and it's flesh is torn and scarred. It shuffles as it walks. 

This creature is a cow sized zombie. It's a competent fighter with very high hit points. It's a bit faster than you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets).

It has extremely high morale and it's aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular. It can also be angered by being hurt, when the player gets within a few tiles. It's also afraid of nearby fires.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), has a reduced vision range (20 tiles less than normal), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce fur when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


Notes