Shriekling

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z shriekling

Hitchhiker's Guide:
Stable (0.F-3) - [ shriekling ]
Experimental - [ shriekling ]

Hit Points 20
Species zombie
Default Faction zombie
Size dog sized
Weight 40.75 kg
Material flesh
Phase FLESH
Speed 95
Combat
Melee Sk 2
Damage 2d2 bash + 1 cut
Dodge Sk 1
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab Shriek
SA Cooldown 5 turns
Aggressiveness 100
Morale 100
Difficulty 3
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BLEED, GUILT, BASHES, POISON, NO_BREATHE, REVIVES, BONES
Vision 30
Night Vision 3
 This heavily mutated child zombie twitches and flails its limbs in painful looking spasms as it runs about. 

This creature is a dog sized zombie. It's an incompetent fighter with very low hit points. It's a bit slower than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 5 turns.

It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), its attacks can make you bleed, drops your morale when you kill it, can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


Notes

  • Shrieklings do what kids do best: run around fast and scream. At least they are fragile.
  • Killing shrieklings will inflict a morale penalty, so killing lots of them at once is not recommended. If you do not care about loot, lure them into a building and burn it down, killing the zombies inside without any morale penalty. Alternatively, running over them with a vehicle also works. The Psychopath trait also gets rid of the morale penalty.
  • Eventually if you kill enough of them (100) the penalty goes away. And the penalty slowly reduces in number the more you kill
  • Can shriek for a lot of Noise, just hope their big brother isn't around.
  • Added in 0.D (Danny).