Bear
B bear Hitchhiker's Guide: | |
Hit Points | 100 |
---|---|
Species | mammal |
Default Faction | bear |
Size | cow sized |
Weight | 120.00 kg |
Material | flesh |
Phase | flesh |
Speed | 140 |
Combat | |
Melee Sk | 6 |
Damage | 4d6 bash + 4 cut |
Dodge Sk | 3 |
Protection | |
Bash Armor | 2 |
Cut Armor | 0 |
Other | |
Special Ab | EAT_FOOD |
SA Cooldown | 20 turns |
Aggressiveness | -10 |
Morale | 60 |
Difficulty | 10 |
Flags | SEES, HEARS, SMELLS, ANIMAL, PATH_AVOID_DANGER_1, WARM, BLEED, BASHES, ATTACKMON |
Vision | 30 |
Night Vision | 10 |
This creature is a cow sized mammal. It's a competent fighter with very high hit points. It's faster than you, agile, has low armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 20 turns.
It has moderate morale and it's mostly peaceful. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by being hurt, when the player gets within a few tiles. Its anger is reduced by nearby corpses or meat. It's also afraid of loud noises.
It can see, can hear noises, is able to smell characters, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, is warm blooded (it appears in infrared), its attacks can make you bleed, can bash destroyable objects in its way (like doors), attacks any creature in its way, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
(View - Edit Notes )Notes
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