Coyote

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w coyote
Health 22
Species mammal
Size human sized
Material flesh
Difficulty 10
Aggression 0
Speed 155
Melee Sk 12
Damage 3d2 bash + 2 cut
Dodge Sk 3
Bsh Armor 1
Cut Armor 0
Drops 0
Flags SEES HEARS SMELLS ANIMAL WARM FUR HIT_AND_RUN KEENNOSE BLEED ATTACKMON BONES VIS50


In-game description

 An eastern coyote, also called tweed wolf. It is an hybrid of grey wolves and the smaller western coyotes. 

Auto-generated description

/ Coyote

Hitchhiker's Guide:
Stable (0.F-3) - [ Browse ]
Experimental - [ Browse ]

Hit Points 22
Species mammal
Size human sized
Weight 81.50 kg
Material flesh
Phase FLESH
Speed 155
Combat
Melee Sk 12
Damage 0 bash + 0 cut
Dodge Sk 3
Protection
Bash Armor 1
Cut Armor 0
Other
Aggressiveness 0
Morale 20
Difficulty 10
Flags SEES, HEARS, SMELLS, ANIMAL, WARM, FUR, HIT_AND_RUN, KEENNOSE, BLEED, ATTACKMON, BONES, VIS50
Vision 40
Night Vision 1
 A creature 

This creature is a human sized mammal. It's an extremely competent fighter with very low hit points. It's faster than you, agile, has low armor against bashing weapons and no armor against cutting ones (that includes bullets).

It has very low morale and it's not particularly aggressive. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by when the player gets within a few tiles, nearby monsters of the same type being attacked, when the player looks hurt, being hurt. It's also afraid of nearby fires, nearby monsters of the same type dying.

It can see, can hear noises, is able to smell characters, is considered an animal (it's affected by animal empathy), is warm blooded (it appears in infrared), can produce fur when butchered, will flee for several turns after a melee attack, is able to track scents particularly well, its attacks can make you bleed, attacks any creature in its way, can produce bones and sinews when butchered, has a reduced vision range (10 tiles less than normal), and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


Notes