Coyote
w coyote | |
---|---|
Health | 22 |
Species | mammal |
Size | human sized |
Material | flesh |
Difficulty | 10 |
Aggression | 0 |
Speed | 155 |
Melee Sk | 12 |
Damage | 3d2 bash + 2 cut |
Dodge Sk | 3 |
Bsh Armor | 1 |
Cut Armor | 0 |
Drops | 0 |
Flags | SEES HEARS SMELLS ANIMAL WARM FUR HIT_AND_RUN KEENNOSE BLEED ATTACKMON BONES VIS50 |
In-game description
Auto-generated description
/ Coyote Hitchhiker's Guide: | |
Hit Points | 22 |
---|---|
Species | mammal |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | FLESH |
Speed | 155 |
Combat | |
Melee Sk | 12 |
Damage | 0 bash + 0 cut |
Dodge Sk | 3 |
Protection | |
Bash Armor | 1 |
Cut Armor | 0 |
Other | |
Aggressiveness | 0 |
Morale | 20 |
Difficulty | 10 |
Flags | SEES, HEARS, SMELLS, ANIMAL, WARM, FUR, HIT_AND_RUN, KEENNOSE, BLEED, ATTACKMON, BONES, VIS50 |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized mammal. It's an extremely competent fighter with very low hit points. It's faster than you, agile, has low armor against bashing weapons and no armor against cutting ones (that includes bullets).
It has very low morale and it's not particularly aggressive. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by when the player gets within a few tiles, nearby monsters of the same type being attacked, when the player looks hurt, being hurt. It's also afraid of nearby fires, nearby monsters of the same type dying.
It can see, can hear noises, is able to smell characters, is considered an animal (it's affected by animal empathy), is warm blooded (it appears in infrared), can produce fur when butchered, will flee for several turns after a melee attack, is able to track scents particularly well, its attacks can make you bleed, attacks any creature in its way, can produce bones and sinews when butchered, has a reduced vision range (10 tiles less than normal), and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
Notes
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