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{{ver|0.F}}
{{quote|In the world after the cataclysm, most living things are out to kill you. This starts with the wildlife, where many starved predators – such as wolves and coyotes – will try to eat you. Even seemingly tame animals, and those who appear impassive at first, can become a serious threat. Some of the wildlife was also affected by whatever catastrophe caused the cataclysm: From simply massively enlarged ants and bees to terrifying swamp creatures and even zombified animals, there are many dangers out in the wild.


{{Spoilers|Remember, it is not 'dying' it is 'learning how to do better next time'!}}
Then there is the obvious problem of the zombified inhabitants of the many cities. They come in several different varieties, from the pesky zombie kid to the massive hulk. Some still carry some equipment telling of their occupation prior to the apocalypse: soldiers, riot police or scientists, to name just a few. Then there are those who have undergone more significant changes, giving them very unhuman traits: spitters, shriekers, boomers, shockers and smokers are the most prevalent, but there are still far more sinister and powerful zombies lurking in the cities and elsewhere. Be vigilant!
{{tocr}}
== Enemies senses ==
You can be detected in three ways: sight, scent, or sound.


The way sight works is simple: most of the time, if you can see them, then they can see you. Though, there is a little exception for a night vision bonus - it enhance a character's sight radius without giving him away. Sight has the highest priority for monsters, they will use other senses only if they cannot see you or do not have the SEE flag.
Perhaps most disturbing, though, are the creatures that no longer resemble any known thing – or maybe never have. From animated goo blobs, to living plants and fungi, to things that are capable of utterly destroying minds by just being looked at.


The secondary sense is smell. The player character is almost always surrounded by his scent cloud; when you are moving your scent slowly follows like a comet's tail. Monsters ahead will not smell you until you come close, or stay near the same place for a while (and your scent cloud spreads). Therefore, for example, ants will ignore an incoming player at first, but then the player may have problems with outrunning them.<!-- Scent can spread to 10 squares maximum.--> Your scent can be intensified with the [[Smelly]] trait and the [[Very Smelly]] mutation or completely negated with the [[Olfactory Mask]] bionic.
There are many terrors in the world of Cataclysm, and if you dare face them, you better be prepared…}}


And the last, third, sense is hearing. Monsters use it when they cannot see or smell you. When you make a noise, monsters will track it to its source. The louder the sound, the longer the enemy will move toward that point, until they can see or smell you. More info is at the [[noise]] page.
{{enemiesheader}}
== Enemies' senses ==
You can be detected in three ways: sight, scent, and sound.
 
The way sight works is simple: most of the time, if you can see them, they can see you. Though, there is an exception for a night vision bonus - it enhances a character's sight radius without giving him away. Sight has the highest priority for monsters; they will use other senses only if they cannot see you or they do not have the SEE flag.
 
The secondary sense is smell. The player character is almost always surrounded by his scent cloud; when you are moving, your scent slowly follows. Monsters ahead will not smell you until you come close, or stay near the same place for a while (and your scent cloud spreads). Therefore, for example, ants will ignore an incoming player at first, but then the player may have problems with outrunning them.<!-- Scent can spread to 10 squares maximum.--> Your scent can be intensified with the [[Strong Scent]] trait and the [[Smelly]] and [[Very Smelly]] mutations or completely negated with the [[Olfactory Mask]] bionic.
 
The last sense is hearing. Monsters use it when they cannot see or smell you. When you make a noise, monsters will track it to its source. The louder the sound, the longer the enemy will move toward that point, until they can see or smell you. More info is at the [[noise]] page.


Some of the monsters cannot sense you at all; they just roam around randomly. Zombies have all three senses. Plants usually can smell and hear. Robots usually can see or hear.
Some of the monsters cannot sense you at all; they just roam around randomly. Zombies have all three senses. Plants usually can smell and hear. Robots usually can see or hear.


== Flags ==
== Automatic monster catalog ==
{|
|- style="vertical-align:top"
|width=50%|
* SEES — It can see you (and will run/follow). Sight has priority over all other senses.
* HEARS — It can hear you and will be attracted with [[noise]]s. Sense with the third priority.
* GOODHEARING — Hears twice as good and pursues [[noise]]s more than most monsters.
* SMELLS — It can smell you. Sense with the second priority.
* STUMBLES — Stumbles in its movement while not too close to its target.
* WARM — Warm blooded. Will be visible with Infrared Vision [[Mutation#Infrared Vision|mutation]] or [[Infrared Vision|bionic]]. Can be damaged with [[Heat Drain|Heat Drain bionic]].
* NOHEAD — Headshots not allowed!
* HARDTOSHOOT — 75% of shots<!-- with accuracy >= 4 ammo--> will pass without hitting.
* GRABS — Its attacks may grab us!
* BASHES — Bashes destroyable objects on its way (bashpower = melee_dice * melee_sides), still may stuck if not strong enough.
* DESTROYS — Always crushes down walls and other impassable tiles on its way, but spends 250 moves on it.
* POISON — Poisonous to eat.
* VENOM — Attack may [[diseases#poison|poison]] the player.
* BADVENOM — Attack may ''severely'' poison the player.
* WEBWALK — Does not destroy webs, has no moving penalty on them.
* DIGS — Digs through the ground. Immune to [[traps]] and all terrain types.<!-- has penalty to height of hits (e.g. attacks legs), cannot be unintentionally shot if on trajectory, will not follow through stairs, constant moving cost?, creates mounds of dirt on its way, noisy footsteps  -->
* FLIES — Can fly (over water, [[traps]], fire & acid)<!-- has bonus to height of hits (e.g. attacks head), constant moving cost?, doesn't create footsteps  -->
* AQUATIC — Confined to (swimable) water.
* SWIMS — Treats swimable tiles as 50 movement point terrain.<!-- no MP correction for stumbling -->
* ATTACKMON — Attack other monsters on its way (not hunt them).
|width=50%|
* ANIMAL — Is an "animal" for purposes of the [[Animal Empathy|Animal Empathy trait]].
* PLASTIC — Absorbs bashing damage to a great degree<!-- dam/2-4  -->
* SUNDEATH — Dies in full sunlight<!-- no effect?  -->
* ELECTRIC — Shocks unarmed attackers
* ACIDPROOF — Immune to acid.
* ACIDTRAIL — Leaves a trail of acid.
* FIREY — Burns stuff and is immune to fire.<!-- cannot be set on fire, no other effects? -->
* QUEEN — When it dies, local populations start to die off too
* ELECTRONIC — Can be damaged on 10-100 by EMP blast and become friendly with 1:6 chance if survived the blast.
* FUR — May produce fur when butchered.
* LEATHER — May produce leather when butchered.
* IMMOBILE — Does not move (e.g. turrets)
* FRIENDLY_SPECIAL — Use its special attack, even if friendly.
* HIT_AND_RUN — Flee for several turns after a melee attack.
* GUILT — You feel [[morale|guilty]] for killing it.
* VIS30 - It's able to see up to 30 tiles
* VIS40 - It's able to see up to 40 tiles
* VIS50 - It's able to see up to 50 tiles
* NO_BREATHE - Doesn't breath, so it isn't affected by smoke, water, etc
* CBM - Drops [[bionic]] implants when butchered (with a chance of some of them being [[Items#burnt out bionic|burnt out]])
* BONES - Chance of obtaining [[comestibles#bone|bones]] and [[components#sinew|sinews]] when butchered
* HUMAN - Produces [[comestibles#human flesh|human flesh]] when butchered
* BLEED - Its attacks can make you bleed
|}


The [http://cdda-trunk.chezzo.com/ Item Browser] now has a [http://cdda-trunk.chezzo.com/monsters/species monster catalog], it reads the game's data files so it's always accurate.
== Species ==
== Species ==
All insect species have FRIEND_DIED anger-trigger.
All insect species have FRIEND_DIED anger-trigger.
Line 78: Line 39:
* nether: HURT
* nether: HURT
|}
|}
== List ==
A full enemies list, updated as of 0.frank-1:[[Enemieslist| list]]


== List of enemies ==
{{Enemies}}
<!--
// Null monster named "None".
mtypes.push_back(new mtype);
 
#define mon(name, species, sym, color, size, mat, \
            diff, agro, morale, speed, melee_skill, melee_dice,\
            melee_sides, melee_cut, dodge, arm_bash, arm_cut, item_chance, HP,\
            sp_freq, death, sp_att, desc) \
id++;\
mtypes.push_back(new mtype(id, name, species, sym, color, size, mat,\
diff, agro, morale, speed, melee_skill, melee_dice, melee_sides,\
melee_cut, dodge, arm_bash, arm_cut, item_chance, HP, sp_freq, death, sp_att,\
desc))
 
// PLEASE NOTE: The description is AT MAX 4 lines of 46 characters each.
-->
 
=== Forest animals ===
{{header/{{PAGENAME}}}}
 
{{row/{{PAGENAME}}|squirrel|species_mammal|r|c_ltgray
|MS_TINY|FLESH|0|-99|-8|140|0|1|1|0|4|0|0|0|1|0|normal|none|"A small woodland animal."|
FLAGS=SEES HEARS SMELLS ANIMAL WARM FUR BONES
}}
 
{{row/{{PAGENAME}}|rabbit|species_mammal|r|c_white
|MS_TINY|FLESH|0|-99|-7|180|0|0|0|0|6|0|0|0|4|0|normal|none|"A cute wiggling nose, cotton tail, and delicious flesh."|
FLAGS=SEES HEARS SMELLS ANIMAL WARM FUR BONES
}}
 
{{row/{{PAGENAME}}|deer|species_mammal|d|c_brown
|MS_LARGE|FLESH|1|-99|-5|300|4|3|3|0|3|0|0|0|80|0|normal|none|"A large buck, fast-moving and strong.|
FLAGS=SEES HEARS SMELLS ANIMAL WARM FUR BONES
}}
 
{{row/{{PAGENAME}}|wolf|species_mammal|w|c_dkgray
|MS_MEDIUM|FLESH|12|0|20|165|14|2|3|4|4|1|0|0|28|0|normal|none|"A vicious and fast pack hunter."|
FLAGS=SEES HEARS SMELLS ANIMAL WARM FUR HIT_AND_RUN KEENNOSE ATTACKMON BONES VIS50|
ANGER=TIME PLAYER_CLOSE FRIEND_ATTACKED PLAYER_WEAK HURT|
PLACATE=MEAT
FEARS=FIRE FRIEND_DIED
}}
 
{{row/{{PAGENAME}}|bear|species_mammal|B|c_dkgray
|MS_LARGE|FLESH|10|-10|40|140|10|3|4|6|3|2|0|0|90|0|normal|none|"Remember, only YOU can prevent forest fires."|
FLAGS=SEES HEARS SMELLS ANIMAL WARM FUR BLEED VIS40 BONES|
ANGER=PLAYER_CLOSE HURT|
FEARS=FIRE
PLACATE=MEAT
}}
 
{{row/{{PAGENAME}}|cougar|species_mammal|C|c_dkgray
|MS_MEDIUM|FLESH|12|0|20|180|14|2|3|4|4|1|0|0|15|5|normal|leap|"A vicious and fast hunter."|
FLAGS=SEES HEARS SMELLS ANIMAL WARM FUR HIT_AND_RUN KEENNOSE BLEED VIS50 BONES|
ANGER=TIME PLAYER_WEAK HURT|
PLACATE=MEAT
FEARS= FIRE FRIEND_DIED
}}
 
{{row/{{PAGENAME}}|crow|species_mammal|v|c_dkgray
|MS_TINY|FLESH|10|-99|-8|140|0|1|1|0|4|0|0|0|1|0|normal|none|"A small woodland animal."|
FLAGS=SEES HEARS SMELLS ANIMAL WARM FUR FLIES VIS40 BONES|
}}
 
{{row/{{PAGENAME}}|jabberwock|species_none|J|c_dkgray_red
|MS_HUGE|FLESH|50|100|100|140|9|4|8|3|3|12|8|0|400|0|normal|flesh_golem|""|
FLAGS=SEES HEARS SMELLS STUMBLES WARM BASHES DESTROYS ATTACKMON LEATHER BONES VIS50|
}}
 
</table>
[[#top|^ Back to top]]
 
=== Domesticated animals ===
{{header/{{PAGENAME}}}}
 
{{row/{{PAGENAME}}|dog|species_mammal|d|c_white
|MS_SMALL|FLESH|5|2|15|150|12|2|3|3|3|0|0|0|25|0|normal|none|"A medium-sized domesticated dog, gone feral."|
FLAGS=SEES HEARS SMELLS ANIMAL WARM FUR HIT_AND_RUN KEENNOSE BLEED ATTACKMON VIS40 BONES
ANGER=HURT|
PLACATE=MEAT
FEARS=FIRE
}}
 
{{row/{{PAGENAME}}|cat|species_mammal|c|c_white
|MS_TINY|FLESH|0|-40|15|150|12|1|3|2|0|0|0|0|10|0|normal|none|"A small domesticated cat, gone feral."|
FLAGS=SEES HEARS SMELLS ANIMAL WARM FUR HIT_AND_RUN VIS40 BONES
ANGER=HURT|
PLACATE=MEAT
FEARS=FIRE RIG_SOUND
}}
 
</table>
[[#top|^ Back to top]]
 
=== Insectoids ===
{{header/{{PAGENAME}}}}
 
{{row/{{PAGENAME}}|ant larva|species_insect|a|c_white
|MS_SMALL|FLESH|0|-1|10|65|4|1|3|0|0|0|0|0|10|0|normal|none|"The size of a large cat, this pulsating mass of glistening white flesh turns your stomach."|
FLAGS=SMELLS POISON
}}
 
{{row/{{PAGENAME}}|giant ant|species_insect|a|c_brown
|MS_MEDIUM|FLESH|7|15|60|100|9|1|6|4|2|4|8|-40|40|0|normal|none|"A red ant the size of a crocodile. It is covered in chitinous armor, and has a pair of vicious mandibles."|
FLAGS=SMELLS
}}
 
{{row/{{PAGENAME}}|soldier ant|species_insect|a|c_blue
|MS_MEDIUM|FLESH|16|25|100|115|12|2|4|6|2|5|10|-50|80|0|normal|none|"Darker in color than the other ants, this more aggresive variety has even larger mandibles."|
FLAGS=SMELLS
}}
 
{{row/{{PAGENAME}}|queen ant|species_insect|a|c_ltred
|MS_LARGE|FLESH|13|0|100|60|6|3|4|4|1|6|14|-40|180|1|normal|antqueen|"This ant has a long, bloated thorax, bulging with hundreds of small ant eggs.  It moves slowly, tending to nearby eggs and laying still more."|
FLAGS=SMELLS QUEEN
}}
 
{{row/{{PAGENAME}}|fungal insect|species_fungus|a|c_ltgray
|MS_MEDIUM|VEGGY|5|80|100|75|5|1|5|3|1|1|1|0|30|60|normal|fungus|"This insect is pale gray in color, its chitin weakened by the fungus sprouting from every joint on its body."|
FLAGS=SMELLS POISON
}}
 
{{row/{{PAGENAME}}|giant fly|species_insect|a|c_ltgray
|MS_SMALL|FLESH|8|50|30|120|3|1|3|0|5|0|0|0|25|0|normal|none|"A large housefly the size of a small dog. It buzzes around incessantly."|
FLAGS=SMELLS FLIES STUMBLES HIT_AND_RUN
}}
 
{{row/{{PAGENAME}}|giant bee|species_insect|a|c_yellow
|MS_SMALL|FLESH|15|-10|50|140|4|1|1|5|6|0|5|-50|20|0|normal|none|"A honey bee the size of a small dog. It buzzes angrily through the air, dagger-sized sting pointed forward."|
FLAGS=SMELLS VENOM FLIES STUMBLES HIT_AND_RUN|
ANGER=FRIEND_DIED PLAYER_CLOSE
}}
 
{{row/{{PAGENAME}}|giant wasp|species_insect|a|c_red
|MS_MEDIUM|FLESH|22|5|60|150|6|1|3|7|7|0|7|-40|35|0|normal|none|"An evil-looking, slender-bodied wasp with a vicious sting on its abdomen."|
FLAGS=SMELLS POISON VENOM FLIES|
ANGER=FRIEND_DIED PLAYER_CLOSE SOUND
}}
 
</table>
[[#top|^ Back to top]]
 
=== Giant worms ===
{{header/{{PAGENAME}}}}
 
{{row/{{PAGENAME}}|graboid|species_worm|S|c_red
|MS_HUGE|FLESH|17|30|120|180|11|3|8|4|0|5|5|0|180|0|worm|none|"A hideous slithering beast with a tri-sectional mouth that opens to reveal hundreds of writhing tongues. Most of its enormous body is hidden underground."|
FLAGS=DIGS HEARS GOODHEARING DESTROYS WARM LEATHER
}}
 
{{row/{{PAGENAME}}|giant worm|species_worm|S|c_pink
|MS_LARGE|FLESH|10|30|100|85|9|4|5|2|0|2|0|0|50|0|worm|none|"Half of this monster is emerging from a hole in the ground. It looks like a huge earthworm, but the end has split into a large, fanged mouth.|
FLAGS=DIGS HEARS GOODHEARING WARM LEATHER
}}
 
{{row/{{PAGENAME}}|half worm|species_worm|s|c_pink
|MS_MEDIUM|FLESH|2|10|40|80|5|3|5|0|0|0|0|0|20|0|normal|none|"A portion of a giant worm that is still alive."|
FLAGS=DIGS HEARS GOODHEARING WARM LEATHER
}}
 
</table>
[[#top|^ Back to top]]
 
=== Zombies ===
{{header/{{PAGENAME}}}}
 
{{row/{{PAGENAME}}|zombie|species_zombie|Z|c_ltgreen
|MS_MEDIUM|FLESH|3|100|100|70|8|1|5|0|1|0|0|40|50|5|normal|bite|"A human body, stumbling slowly forward on uncertain legs, possessed with an unstoppable rage."|
FLAGS=SEES HEARS SMELLS STUMBLES WARM BASHES POISON BLEED NO_BREATHE VIS40
}}
 
{{row/{{PAGENAME}}|zombie cop|species_zombie|Z|c_blue
|MS_MEDIUM|FLESH|3|100|100|70|8|1|5|0|1|0|0|40|50|5|normal|bite|"A human body, encapsulated in tough riot armour, this zombie was clearly a cop gearing up to fight the infection."|
FLAGS=SEES HEARS SMELLS STUMBLES WARM BASHES POISON BLEED NO_BREATHE VIS30
}}
 
{{row/{{PAGENAME}}|shrieker zombie|species_zombie|Z|c_magenta
|MS_MEDIUM|FLESH|10|100|100|95|9|1|2|0|4|0|0|45|50|10|normal|shriek|"This zombie's jaw has been torn off, leaving a gaping hole from mid-neck up."|
FLAGS=SEES HEARS SMELLS STUMBLES WARM BASHES POISON NO_BREATHE VIS50
}}
 
{{row/{{PAGENAME}}|spitter zombie|species_zombie|Z|c_yellow
|MS_MEDIUM|FLESH|9|100|100|105|8|1|5|0|4|0|0|30|60|20|acid|acid|"This zombie's mouth is deformed into a round spitter, and its body throbs with a dense yellow fluid."|
FLAGS=SEES HEARS SMELLS STUMBLES WARM BASHES POISON ACIDPROOF NO_BREATHE VIS40
}}
 
{{row/{{PAGENAME}}|shocker zombie|species_zombie|Z|c_ltcyan
|MS_MEDIUM|FLESH|10|100|100|110|8|1|6|0|4|0|0|40|65|25|normal|shockstorm|"This zombie's flesh is pale blue, and it occasionally crackles with small bolts of lightning."|
FLAGS=SEES HEARS SMELLS STUMBLES WARM BASHES POISON ELECTRIC CBM NO_BREATHE VIS40
}}
 
{{row/{{PAGENAME}}|smoker zombie|species_zombie|Z|c_ltgray
|MS_MEDIUM|FLESH|10|100|100|110|8|1|6|0|4|0|0|0|65|1|smokeburst|smokecloud|"This zombie emits a constant haze of thick, obfuscating smoke."|
FLAGS=SEES HEARS SMELLS STUMBLES WARM BASHES POISON HARDTOSHOOT FRIENDLY_SPECIAL NO_BREATHE VIS40
}}
 
{{row/{{PAGENAME}}|zombie dog|species_zombie|d|c_ltgreen
|MS_MEDIUM|FLESH|12|100|100|150|10|1|4|3|4|0|0|45|40|5|normal|bite|"This deformed, sinewy canine stays close to the ground, loping forward faster than most humans ever could."|
FLAGS=SEES HEARS SMELLS STUMBLES WARM BASHES POISON HIT_AND_RUN NO_BREATHE VIS50}}
 
{{row/{{PAGENAME}}|zombie brute|species_zombie|Z|c_red
|MS_MEDIUM|FLESH|25|100|100|115|9|4|4|2|0|6|3|60|80|5|normal|bite|"A hideous beast of a zombie, bulging with distended muscles on both arms and legs."|
FLAGS=SEES HEARS SMELLS STUMBLES WARM BASHES POISON NO_BREATHE VIS40}}
 
{{row/{{PAGENAME}}|zombie hulk|species_zombie|Z|c_blue
|MS_HUGE|FLESH|50|100|100|130|9|4|8|0|0|12|8|80|260|0|normal|none|"A zombie that has somehow grown to the size of 6 men, with arms as wide as a trash can."|
FLAGS=SEES HEARS SMELLS STUMBLES WARM BASHES DESTROYS POISON ATTACKMON LEATHER NO_BREATHE VIS50}}
 
{{row/{{PAGENAME}}|fungal zombie|species_fungus|Z|c_ltgray
|MS_MEDIUM|FLESH|6|100|100|45|6|1|6|0|0|0|0|20|40|50|normal|fungus|"A diseased zombie. Fungus sprouts from its mouth and eyes, and thick gray mold grows all over its translucent flesh."|
FLAGS=SEES HEARS SMELLS STUMBLES WARM BASHES POISON NO_BREATHE VIS30
}}
 
{{row/{{PAGENAME}}|boomer|species_zombie|Z|c_pink
|MS_LARGE|FLESH|5|100|100|55|7|2|4|0|1|3|0|35|40|20|boomer|boomer|"A bloated zombie sagging with fat. It emits a horrible odor, and putrid, pink sludge drips from its mouth."|
FLAGS=SEES HEARS SMELLS STUMBLES WARM BASHES POISON NO_BREATHE VIS40}}
 
{{row/{{PAGENAME}}|fungal boomer|species_fungus|B|c_ltgray
|MS_LARGE|FLESH|7|100|100|40|5|2|6|0|0|3|0|20|20|30|fungus|fungus|"A bloated zombie that is coated with slimy gray mold. Its flesh is translucent and gray, and it dribbles a gray sludge from its mouth."|
FLAGS=SEES HEARS SMELLS STUMBLES WARM BASHES POISON NO_BREATHE VIS30
}}
 
{{row/{{PAGENAME}}|skeleton|species_zombie|Z|c_white
|MS_MEDIUM|STONE|8|100|100|90|10|1|5|3|2|0|15|0|40|5|normal|bite|"A skeleton picked clean of all but a few rotten scraps of flesh, somehow still in motion."|
FLAGS=SEES HEARS HARDTOSHOOT NO_BREATHE VIS30
}}
 
{{row/{{PAGENAME}}|zombie necromancer|species_zombie|Z|c_dkgray
|MS_MEDIUM|FLESH|13|0|100|100|4|2|3|0|4|0|0|50|140|4|normal|resurrect|"A zombie with jet black skin and glowing red eyes.  As you look at it, you're gripped by a feeling of dread and terror."|
FLAGS=SEES HEARS SMELLS STUMBLES WARM BASHES POISON NO_BREATHE VIS50|
ANGER=HURT PLAYER_WEAK
}}
 
{{row/{{PAGENAME}}|zombie scientist|species_zombie|Z|c_ltgray
|MS_MEDIUM|FLESH|3|100|100|75|7|1|3|0|1|0|0|50|35|20|normal|science|"A zombie wearing a tattered lab coat and some sort of utility belt.  It looks weaker than most zombies, but more resourceful too."|
FLAGS=SEES HEARS SMELLS STUMBLES WARM BASHES POISON BLEED ACIDPROOF NO_BREATHE VIS50
}}
 
{{row/{{PAGENAME}}|zombie soldier|species_zombie|Z|c_ltblue
|MS_MEDIUM|FLESH|20|100|100|80|12|2|4|0|0|8|16|60|100|5|normal|bite|"This zombie was clearly a soldier before. Its tattered armor gives it strong defense, and it is much more physically fit than most zombies."|
FLAGS=SEES HEARS SMELLS WARM BASHES POISON BLEED NO_BREATHE VIS30
}}
 
{{row/{{PAGENAME}}|grabber zombie|species_zombie|Z|c_green
|MS_MEDIUM|FLESH|8|100|100|70|10|1|2|0|4|0|0|40|65|0|normal|none|"This zombie seems to have slightly longer than ordinary arms, and constantly gropes at its surroundings as it moves."|
FLAGS=SEES HEARS SMELLS STUMBLES WARM BASHES POISON BLEED GRABS NO_BREATHE VIS30
}}
 
{{row/{{PAGENAME}}|master zombie|species_zombie|M|c_yellow
|MS_MEDIUM|FLESH|16|5|100|90|4|1|3|0|4|0|0|60|120|3|normal|upgrade|"This zombie seems to have a cloud of black dust surrounding it.  It also seems to have a better grasp of movement than most..."|
FLAGS=SEES HEARS SMELLS WARM BASHES POISON NO_BREATHE VIS50|
ANGER=HURT PLAYER_WEAK
}}
 
{{row/{{PAGENAME}}|scarred zombie|species_zombie|Z|c_yellow
|MS_MEDIUM|FLESH|3|100|100|40|8|1|5|0|1|12|8|20|25|0|normal|none|"Hundreds of bee stings have given this zombie a thick covering of scar tissue, it will be much harder to damage than an ordinary zombie but moves a bit slower."|
FLAGS=SEES HEARS SMELLS STUMBLES WARM BASHES POISON NO_BREATHE VIS30|
}}
 
{{row/{{PAGENAME}}|child zombie|species_zombie|z|c_ltgreen
|MS_SMALL|FLESH|2|65|100|70|8|1|3|2|2|0|0|20|25|0|normal|none|"A horrifying child zombie, you feel a twinge of remorse looking at it."|
FLAGS=SEES HEARS SMELLS STUMBLES WARM BASHES BLEED POISON GUILT NO_BREATHE VIS30|
}}
 
</table>
[[#top|^ Back to top]]
 
=== Plants ===
{{header/{{PAGENAME}}}}
 
{{row/{{PAGENAME}}|triffid|species_plant|F|c_ltgreen
|MS_MEDIUM|VEGGY|16|20|100|75|9|2|4|5|0|10|2|0|80|0|normal|none|"A plant that grows as high as your head, with one thick, bark-coated stalk supporting a flower-like head with a sharp sting within."|
FLAGS=HEARS SMELLS BASHES NOHEAD}}
 
{{row/{{PAGENAME}}|young triffid|species_plant|f|c_ltgreen
|MS_SMALL|VEGGY|2|0|10|65|7|1|4|3|0|0|0|0|40|0|normal|none|"A small triffid, only a few feet tall. It has not yet developed bark, but its sting is still sharp and deadly."|
FLAGS=HEARS SMELLS NOHEAD}}
 
{{row/{{PAGENAME}}|queen triffid|species_plant|F|c_red
|MS_LARGE|VEGGY|28|100|200|85|14|2|7|8|0|10|4|0|280|2|normal|growplants|"A very large triffid, with a particularly vicious sting and thick bark.  As it moves, plant matter drops off its body and immediately takes root."|
FLAGS=HEARS SMELLS BASHES NOHEAD}}
 
{{row/{{PAGENAME}}|creeper hub|species_plant|V|c_dkgray
|MS_MEDIUM|VEGGY|16|100|100|100|0|0|0|0|0|8|0|0|100|2|kill_vines|grow_vine|"A thick stalk, rooted to the ground. It rapidly sprouts thorny vines in all directions."|
FLAGS=NOHEAD IMMOBILE}}
 
{{row/{{PAGENAME}}|creeping vine|species_plant|v|c_green
|MS_TINY|VEGGY|4|100|100|75|0|0|0|0|0|2|0|0|2|2|vine_cut|vine|"A thorny vine.  It twists wildly as it grows, spreading rapidly."|
FLAGS=NOHEAD HARDTOSHOOT PLASTIC IMMOBILE}}
 
{{row/{{PAGENAME}}|biollante|species_plant|F|c_magenta
|MS_LARGE|VEGGY|20|100|100|100|0|0|0|0|0|0|0|-80|120|2|normal|spit_sap|"A thick stalk topped with a purple flower.  The flower's petals are closed, and pulsate ominously.|
FLAGS=NOHEAD IMMOBILE}}
 
{{row/{{PAGENAME}}|vinebeast|species_plant|V|c_red
|MS_LARGE|VEGGY|14|60|40|75|15|2|4|2|4|10|0|0|100|0|normal|none|"This appears to be a mass of vines, moving with surprising speed.  It is so thick and tangled that you cannot see what lies in the middle."|
FLAGS=HEARS GOODHEARING NOHEAD HARDTOSHOOT GRABS SWIMS PLASTIC
}}
 
{{row/{{PAGENAME}}|triffid heart|species_plant|T|c_red
|MS_HUGE|VEGGY|45|100|100|100|0|0|0|0|0|14|4|0|300|5|triffid_heart|triffid_heartbeat|"A knot of roots that looks bizarrely like a heart.  It beats slowly with sap, powering the root walls around it."|
FLAGS=NOHEAD IMMOBILE QUEEN}}
 
</table>
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=== Fungi ===
{{header/{{PAGENAME}}}}
 
{{row/{{PAGENAME}}|fungaloid|species_fungus|F|c_ltgray
|MS_MEDIUM|VEGGY|12|0|100|45|8|3|3|0|0|4|0|0|80|200|fungus|fungus|"A pale white fungus, one meaty gray stalk supporting a bloom at the top. A few tendrils extend from the base, allowing mobility and a weak attack."|
FLAGS=HEARS SMELLS POISON NOHEAD|
ANGER=PLAYER_CLOSE PLAYER_WEAK}}
 
<!--
This is a "dormant" fungaloid that doesn't waste CPU cycles ;)
-->{{row/{{PAGENAME}}|fungaloid|species_fungus|F|c_ltgray
|MS_MEDIUM|VEGGY|0|0|100|1|8|2|4|0|0|4|0|0|1|0|fungusawake|none|"A pale white fungus, one meaty gray stalk supporting a bloom at the top. A few tendrils extend from the base, allowing mobility and a weak attack."|
FLAGS=HEARS SMELLS POISON NOHEAD}}
 
{{row/{{PAGENAME}}|young fungaloid|species_fungus|f|c_ltgray
|MS_SMALL|VEGGY|6|100|100|65|8|1|4|6|0|4|4|0|70|0|normal|none|"A fungal tendril just a couple feet tall.  Its exterior is hardened into a leathery bark and covered in thorns; it also moves faster than full-grown fungaloids."|
FLAGS=HEARS SMELLS POISON NOHEAD}}
 
{{row/{{PAGENAME}}|spore|species_fungus|o|c_ltgray
|MS_TINY|VEGGY|1|-5|100|100|0|0|0|0|6|0|0|0|5|50|disintegrate|plant|"A wispy spore, about the size of a fist, wafting on the breeze."|
FLAGS=STUMBLES FLIES POISON NOHEAD}}
 
{{row/{{PAGENAME}}|fungal spire|species_fungus|T|c_ltgray
|MS_HUGE|STONE|40|100|100|100|0|0|0|0|0|10|10|0|300|5|fungus|fungus_sprout|"An enormous fungal spire, towering 30 feet above the ground.  It pulsates slowly, continuously growing new defenses."|
FLAGS=NOHEAD POISON IMMOBILE QUEEN}}
 
{{row/{{PAGENAME}}|fungal wall|species_fungus|F|c_dkgray
|MS_HUGE|VEGGY|5|100|100|100|0|0|0|0|0|10|10|0|60|8|disintegrate|fungus|"A veritable wall of fungus, grown as a natural defense by the fungal spire. It looks very tough, and spews spores at an alarming rate."|
FLAGS=NOHEAD POISON IMMOBILE}}
 
</table>
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=== Blobs ===
{{header/{{PAGENAME}}}}
 
{{row/{{PAGENAME}}|blob|species_nether|O|c_dkgray
|MS_MEDIUM|LIQUID|19|100|100|85|9|2|4|0|0|6|0|0|85|30|blobsplit|formblob|"A black blob of viscous goo that oozes across the ground like a mass of living oil."|
FLAGS=SMELLS HEARS GOODHEARING NOHEAD POISON NO_BREATHE ACIDPROOF
}}
 
{{row/{{PAGENAME}}|small blob|species_nether|o|c_dkgray
|MS_SMALL|LIQUID|2|100|100|50|6|1|4|0|0|2|0|0|50|0|blobsplit|none|"A small blob of viscous goo that oozes across the ground like a mass of living oil."|
FLAGS=SMELLS HEARS GOODHEARING NOHEAD POISON NO_BREATHE ACIDPROOF
}}
 
</table>
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=== Underground dwellers ===
{{header/{{PAGENAME}}}}
 
{{row/{{PAGENAME}}|C.H.U.D.|species_none|S|c_ltgray
|MS_MEDIUM|FLESH|8|30|30|110|10|1|5|0|3|0|0|25|60|0|normal|none|"Cannibalistic Humanoid Underground Dweller. A human, turned pale and mad from years in the subways."|
FLAGS=SEES HEARS WARM BASHES HUMAN VIS40 BONES|
FEARS=HURT FIRE
}}
 
{{row/{{PAGENAME}}|one-eyed mutant|species_none|S|c_ltred
|MS_MEDIUM|FLESH|18|30|30|130|20|2|4|0|5|0|0|40|80|0|normal|none|"A relatively humanoid mutant with purple hair and a grapefruit-sized bloodshot eye."|
FLAGS=SEES HEARS WARM BASHES HUMAN BONES|
FEARS=HURT FIRE
}}
 
{{row/{{PAGENAME}}|crawler mutant|species_none|S|c_red
|MS_LARGE|FLESH|16|40|40|80|10|2|6|0|1|8|0|0|180|0|normal|none|"Two or three humans fused together somehow, slowly dragging their thick-hided, hideous body across the ground."|
FLAGS=SEES HEARS SMELLS WARM BASHES POISON HUMAN VIS40 BONES|
FEARS=HURT FIRE
}}
 
{{row/{{PAGENAME}}|sewer fish|species_none|s|c_ltgreen
|MS_SMALL|FLESH|13|100|100|120|17|1|3|3|6|0|0|0|20|0|normal|none|"A large green fish, it's mouth lined with three rows of razor-sharp teeth."|
FLAGS=SEES SMELLS WARM AQUATIC VIS30 BONES|
FEARS=HURT
}}
 
{{row/{{PAGENAME}}|sewer snake|species_none|s|c_yellow
|MS_SMALL|FLESH|2|30|40|60|12|1|2|5|1|0|0|0|40|0|normal|none|"A large snake, turned pale yellow from its underground life."|
FLAGS=SEES SMELLS WARM VENOM SWIMS LEATHER VIS30 BONES|
FEARS=HURT
}}
 
{{row/{{PAGENAME}}|sewer rat|species_mammal|s|c_dkgray
|MS_SMALL|FLESH|3|20|40|105|10|1|2|1|2|0|0|0|30|0|normal|none|"A large, mangey rat with red eyes.  It scampers quickly across the ground, squeaking hungrily."|
FLAGS=SEES SMELLS HEARS WARM SWIMS ANIMAL FUR VIS40 BONES
}}
 
{{row/{{PAGENAME}}|rat king|species_mammal|S|c_dkgray
|MS_MEDIUM|FLESH|18|10|100|40|4|1|3|1|0|0|0|0|220|3|ratking|ratking|"A group of several rats, their tails knotted together in a filthy mass.  A wave of nausea washes over you in its presence."}}
 
</table>
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=== Swamp creatures ===
{{header/{{PAGENAME}}}}
 
{{row/{{PAGENAME}}|giant mosquito|species_insect|y|c_ltgray
|MS_SMALL|FLESH|12|20|20|120|8|1|1|1|5|0|0|0|20|0|normal|none|"An enormous mosquito, fluttering erratically, its face dominated by a long, spear-tipped proboscis."|
FLAGS=SMELLS HEARS STUMBLES VENOM FLIES HIT_AND_RUN
}}
 
{{row/{{PAGENAME}}|giant dragonfly|species_insect|y|c_ltgreen
|MS_SMALL|FLESH|13|20|100|155|12|1|3|6|5|0|6|-20|70|0|normal|none|"A ferocious airborne predator, flying swiftly through the air, its mouth a cluster of fangs."|
FLAGS=SEES SMELLS FLIES HIT_AND_RUN VIS40
}}
 
{{row/{{PAGENAME}}|giant centipede|species_insect|a|c_ltgreen
|MS_MEDIUM|FLESH|9|20|100|120|10|1|3|5|2|0|8|-30|60|0|normal|none|"A meter-long centipede, moving swiftly on dozens of thin legs, a pair of venomous pincers attached to its head."|
FLAGS=SMELLS HEARS POISON VENOM
}}
 
{{row/{{PAGENAME}}|giant frog|species_none|F|c_green
|MS_LARGE|FLESH|10|10|100|90|8|2|3|0|2|4|0|0|70|5|normal|leap|"A thick-skinned green frog.  It eyes you much as you imagine it might eye an insect."|
FLAGS=SEES SMELLS HEARS SWIMS LEATHER VIS40 BONES|
FEARS=HURT
}}
 
{{row/{{PAGENAME}}|giant slug|species_none|S|c_yellow
|MS_HUGE|FLESH|16|20|100|60|7|1|5|1|0|8|2|0|190|10|normal|acid|"A gigantic slug, the size of a small car. It moves slowly, dribbling acidic goo from its fang-lined mouth."|
FLAGS=SEES SMELLS BASHES ACIDPROOF ACIDTRAIL VIS30|
FEARS=HURT PLAYER_CLOSE
}}
 
{{row/{{PAGENAME}}|dermatik larva|species_insect|i|c_white
|MS_TINY|FLESH|4|-20|-20|20|1|1|2|2|1|0|0|0|10|0|normal|none|"A fat, white grub the size of your foot, with a set of mandibles that look more suited for digging than fighting."|
FLAGS=HEARS SMELLS POISON DIGS
}}
 
{{row/{{PAGENAME}}|dermatik|species_insect|i|c_red
|MS_TINY|FLESH|18|30|30|100|5|1|1|6|7|0|6|0|60|50|normal|dermatik|"A wasp-like flying insect, smaller than most mutated wasps.  It does not looke very threatening, but has a large ovipositor in place of a sting."|
FLAGS=HEARS SMELLS STUMBLES POISON FLIES
}}
 
</table>
[[#top|^ Back to top]]
 
=== Spiders ===
{{header/{{PAGENAME}}}}
 
{{row/{{PAGENAME}}|wolf spider|species_insect|s|c_brown
|MS_MEDIUM|FLESH|20|20|100|110|7|1|1|8|6|2|8|-70|40|0|normal|none|"A large, brown spider, which moves quickly and aggresively."|
FLAGS=SMELLS HEARS VENOM}}
 
{{row/{{PAGENAME}}|web spider|species_insect|s|c_yellow
|MS_SMALL|FLESH|16|30|80|120|5|1|1|7|5|2|7|-70|35|0|normal|none|"A yellow spider the size of a dog.  It lives in webs, waiting for prey to become entangled before pouncing and biting."|
FLAGS=SMELLS HEARS VENOM WEBWALK}}
 
{{row/{{PAGENAME}}|jumping spider|species_insect|s|c_white
|MS_SMALL|FLESH|14|40|80|100|7|1|1|4|8|0|3|-60|30|2|normal|leap|"A small, almost cute-looking spider.  It leaps so quickly that it almost appears to instantaneously move from one place to another."|
FLAGS=SMELLS HEARS VENOM HIT_AND_RUN}}
 
{{row/{{PAGENAME}}|trap door spider|species_insect|s|c_blue
|MS_MEDIUM|FLESH|20|60|100|110|5|1|2|7|3|2|8|-80|70|0|normal|none|"A large spider with a bulbous thorax.  It creates a subterranean nest and lies in wait for prey to fall in and become trapped in its webs.|
FLAGS=SMELLS HEARS VENOM WEBWALK}}
 
{{row/{{PAGENAME}}|black widow|species_insect|s|c_dkgray
|MS_SMALL|FLESH|20|-10|100|90|6|1|1|6|3|0|3|-50|40|0|normal|none|"A spider with a characteristic red hourglass on its black carapace.  It is known for its highly toxic venom.|
FLAGS=SMELLS HEARS BADVENOM WEBWALK|
ANGER=PLAYER_WEAK PLAYER_CLOSE HURT}}
 
</table>
[[#top|^ Back to top]]
 
=== Unearthed horrors ===
{{header/{{PAGENAME}}}}
 
{{row/{{PAGENAME}}|dark wyrm|species_none|S|c_blue
|MS_LARGE|FLESH|20|100|100|100|8|2|6|4|4|6|0|0|120|0|normal|none|"A huge, black worm, its flesh glistening with an acidic, blue slime.  It has a gaping round mouth lined with dagger-like teeth."|
FLAGS=SMELLS HEARS GOODHEARING DESTROYS POISON SUNDEATH ACIDPROOF ACIDTRAIL}}
 
{{row/{{PAGENAME}}|Amigara horror|species_none|H|c_white
|MS_LARGE|FLESH|30|100|100|70|10|2|4|0|2|0|0|0|250|0|amigara|fear_paralyze|"A spindly body, standing at least 15 feet tall.  It looks vaguely human, but its face is grotesquely stretched out, and its limbs are distorted to the point of being tentacles."|
FLAGS=SMELLS HEARS SEES STUMBLES HARDTOSHOOT}}
 
<!--
This "dog" is, in fact, a disguised Thing
-->{{row/{{PAGENAME}}|dog|species_nether|d|c_white
|MS_SMALL|FLESH|5|100|100|150|12|2|3|3|3|0|0|0|25|40|thing|dogthing|"A medium-sized domesticated dog, gone feral."|
FLAGS=SEES SMELLS HEARS ANIMAL WARM FUR FRIENDLY_SPECIAL}}
 
{{row/{{PAGENAME}}|tentacle dog|species_nether|d|c_dkgray
|MS_MEDIUM|FLESH|14|100|100|120|12|2|4|0|3|0|0|0|120|5|thing|tentacle|"A dog's body with a mass of ropy, black tentacles extending from its head."|
FLAGS=SEES SMELLS HEARS BASHES}}
 
{{row/{{PAGENAME}}|Thing|species_nether|H|c_dkgray
|MS_LARGE|FLESH|25|100|100|135|14|2|4|0|5|8|0|0|160|5|melt|tentacle|"An amorphous black creature which seems to sprout tentacles rapidly."|
FLAGS=SMELLS HEARS NOHEAD BASHES SWIMS ATTACKMON PLASTIC ACIDPROOF}}
 
{{row/{{PAGENAME}}|human snail|species_none|h|c_green
|MS_LARGE|FLESH|10|0|30|50|4|1|5|0|0|6|12|0|50|15|normal|acid|"A large snail, with an oddly human face."|
FLAGS=SMELLS HEARS POISON ACIDPROOF ACIDTRAIL|
ANGER=PLAYER_WEAK FRIEND_DIED|
FEARS=PLAYER_CLOSE HURT}}
 
{{row/{{PAGENAME}}|twisted body|species_none|h|c_pink
|MS_MEDIUM|FLESH|12|100|100|90|5|2|4|0|6|0|0|0|65|0|normal|none|"A human body, but with its limbs, neck, and hair impossibly twisted."|
FLAGS=SEES HEARS GOODHEARING POISON HUMAN VIS40}}
 
{{row/{{PAGENAME}}|vortex|species_none|v|c_white
|MS_SMALL|POWDER|30|100|100|120|0|0|0|0|0|0|0|0|20|6|melt|vortex|"A twisting spot in the air, with some kind of morphing mass at its center."|
FLAGS=HEARS GOODHEARING STUMBLES NOHEAD HARDTOSHOOT FLIES PLASTIC FRIENDLY_SPECIAL}}
 
</table>
[[#top|^ Back to top]]
 
=== Netherworld inhabitants ===
 
{{header/{{PAGENAME}}}}
 
{{row/{{PAGENAME}}|flying polyp|species_nether|H|c_dkgray
|MS_HUGE|FLESH|42|100|100|280|16|3|8|6|7|8|0|0|350|0|melt|none|"An amorphous mass of twisting black flesh that flies through the air swiftly."|
FLAGS=SMELLS HEARS GOODHEARING NOHEAD BASHES FLIES ATTACKMON PLASTIC NO_BREATHE HIT_AND_RUN}}
 
{{row/{{PAGENAME}}|hunting horror|species_nether|h|c_dkgray
|MS_SMALL|MNULL|28|100|100|180|15|3|4|0|6|0|0|0|80|0|melt|none|"A ropy, worm-like creature that flies on bat-like wings. Its form continually shifts and changes, twitching and writhing."|
FLAGS=SEES SMELLS HEARS NOHEAD HARDTOSHOOT FLIES PLASTIC SUNDEATH NO_BREATHE HIT_AND_RUN}}
 
{{row/{{PAGENAME}}|Mi-go|species_nether|H|c_pink
|MS_MEDIUM|FLESH|26|20|30|120|14|5|3|10|7|4|12|0|110|0|normal|none|"A pinkish, fungoid crustacean-like creature with numerous pairs of clawed appendages and a head covered with waving antennae."|
FLAGS=SEES SMELLS HEARS WARM BASHES POISON NO_BREATHE VIS50}}
 
{{row/{{PAGENAME}}|yugg|species_nether|H|c_white
|MS_HUGE|FLESH|32|100|100|80|12|3|5|8|1|6|0|0|320|20|normal|gene_sting|"An enormous white flatworm writhing beneath the earth. Poking from the ground is a bulbous head dominated by a pink mouth, lined with rows of fangs."|
FLAGS=SEES SMELLS HEARS BASHES DESTROYS POISON VENOM NO_BREATHE DIGS VIS40}}
 
{{row/{{PAGENAME}}|gelatinous blob|species_nether|O|c_ltgray
|MS_LARGE|LIQUID|20|0|100|40|8|2|3|0|0|10|0|0|200|4|melt|formblob|"A shapeless blob the size of a cow.  It oozes slowly across the ground, small chunks falling off of its sides."|
FLAGS=SMELLS HEARS PLASTIC NO_BREATHE NOHEAD}}
 
{{row/{{PAGENAME}}|flaming eye|species_nether|E|c_red
|MS_MEDIUM|FLESH|27|0|100|90|0|0|0|0|1|3|0|0|300|12|normal|stare|"An eyeball the size of an easy chair and covered in rolling blue flames. It floats through the air."|
FLAGS=SEES WARM FLIES FIREY NO_BREATHE NOHEAD}}
 
{{row/{{PAGENAME}}|kreck|species_nether|h|c_ltred
|MS_SMALL|FLESH|6|100|100|105|6|1|3|1|5|0|5|0|35|0|melt|none|"A small humanoid, the size of a dog, with twisted red flesh and a distended neck. It scampers across the ground, panting and grunting."|
FLAGS=SEES SMELLS HEARS WARM BASHES HIT_AND_RUN NO_BREATHE VIS50 BONES}}
 
{{row/{{PAGENAME}}|gracken|species_nether|G|c_white
|MS_SMALL|FLESH|5|0|100|180|9|1|4|0|1|0|0|0|100|10|normal|none|"An eldritch creature, shuffling along, its hands twitching so fast they appear as nothing but blurs."|
FLAGS=SEES SMELLS HEARS WARM NO_BREATHE ANIMAL}}
 
{{row/{{PAGENAME}}|blank body|species_nether|h|c_white
|MS_MEDIUM|FLESH|5|0|100|80|9|1|4|0|1|0|0|0|100|10|normal|shriek|"This looks like a human body, but its flesh is snow-white and its face has no features save for a perfectly round mouth."|
FLAGS=SMELLS HEARS WARM ANIMAL NO_BREATHE SUNDEATH HUMAN BONES}}
 
{{row/{{PAGENAME}}|Gozu|species_nether|G|c_white
|MS_MEDIUM|FLESH|20|10|100|80|12|2|5|0|5|0|0|0|400|20|normal|fear_paralyze|"A beast with the body of a slightly-overweight man and the head of a cow.  It walks slowly, milky white drool dripping from its mouth, wearing only a pair of white underwear."|
FLAGS=SEES SMELLS HEARS WARM BASHES ANIMAL FUR NO_BREATHE VIS30 BONES}}
 
{{row/{{PAGENAME}}|shadow|species_nether|S|c_dkgray
|MS_TINY|MNULL|14|100|100|90|6|1|2|0|4|0|0|0|60|20|melt|disappear|"A strange dark area in the area.  It whispers softly as it moves."|
FLAGS=SEES HEARS GOODHEARING SMELLS NOHEAD HARDTOSHOOT GRABS WEBWALK FLIES PLASTIC SUNDEATH ELECTRIC ACIDPROOF HIT_AND_RUN NO_BREATHE VIS50}}
 
<!-- The hub -->
{{row/{{PAGENAME}}|breather|species_nether|O|c_pink
|MS_MEDIUM|MNULL|2|0|0|100|0|0|0|0|0|0|0|0|100|6|kill_breathers|breathe|"A strange, immobile pink goo.  It seems to be breathing slowly."|
FLAGS=IMMOBILE}}
 
<!-- The branches -->
{{row/{{PAGENAME}}|breather|species_nether|o|c_pink
|MS_MEDIUM|MNULL|2|0|0|100|0|0|0|0|0|0|0|0|100|6|melt|breathe|"A strange, immobile pink goo.  It seems to be breathing slowly."|
FLAGS=IMMOBILE}}
 
{{row/{{PAGENAME}}|shadow snake|species_none|s|c_dkgray
|MS_SMALL|FLESH|6|100|100|90|12|1|4|5|1|0|0|0|40|20|melt|disappear|"A large snake, translucent black."|
FLAGS=SEES SMELLS WARM SWIMS LEATHER PLASTIC SUNDEATH}}
 
</table>
[[#top|^ Back to top]]
 
=== Robots ===
{{header/{{PAGENAME}}}}
 
{{row/{{PAGENAME}}|eyebot|species_robot|r|c_ltblue
|MS_SMALL|STEEL|2|0|100|120|0|0|0|0|3|10|10|70|20|30|normal|photograph|"A roughly spherical robot that hovers about five feet of the ground.  Its front side is dominated by a huge eye and a flash bulb. Frequently used for reconaissance."|
FLAGS=SEES FLIES ELECTRONIC NO_BREATHE NOHEAD}}
 
{{row/{{PAGENAME}}|manhack|species_robot|r|c_green
|MS_TINY|STEEL|7|100|100|130|12|1|1|8|4|0|6|10|15|0|normal|none|"A fist-sized robot that flies swiftly through the air.  It's covered with whirring blades and has one small, glowing red eye."|
FLAGS=SEES FLIES NOHEAD ELECTRONIC HIT_AND_RUN NO_BREATHE VIS40}}
 
{{row/{{PAGENAME}}|skitterbot|species_robot|r|c_ltred
|MS_SMALL|STEEL|13|100|100|105|0|0|0|0|0|12|12|60|40|5|normal|tazer|"A robot with an insectoid design, about the size of a small dog.  It skitters quickly across the ground, two electric prods at the ready."|
FLAGS=SEES HEARS GOODHEARING ELECTRONIC NO_BREATHE VIS50}}
 
{{row/{{PAGENAME}}|secubot|species_robot|R|c_dkgray
|MS_SMALL|STEEL|19|100|100|70|0|0|0|0|0|14|14|80|80|2|explode|smg|"A boxy robot about four feet high.  It moves slowly on a set of treads, and is armed with a large machine gun type weapon.  It is heavily armored."|
FLAGS=SEES HEARS BASHES ATTACKMON ELECTRONIC NO_BREATHE VIS50}}
 
{{row/{{PAGENAME}}|copbot|species_robot|R|c_ltblue
|MS_MEDIUM|STEEL|12|100|40|100|4|3|2|0|8|12|8|80|80|3|normal|copbot|"A blue-painted robot that moves quickly on a set of three omniwheels.  It has a nightstick readied, and appears to be well-armored."|
FLAGS=SEES HEARS BASHES ATTACKMON ELECTRONIC NO_BREATHE VIS50}}
 
{{row/{{PAGENAME}}|molebot|species_robot|R|c_brown
|MS_MEDIUM|STEEL|17|100|100|40|13|1|4|10|0|14|14|82|80|0|normal|none|"A snake-shaped robot that tunnels through the ground slowly.  When it emerges from the ground it can attack with its large, spike-covered head."|
FLAGS=HEARS GOODHEARING DIGS NO_BREATHE ELECTRONIC}}
 
{{row/{{PAGENAME}}|tripod robot|species_robot|R|c_white
|MS_LARGE|STEEL|26|100|100|90|15|2|4|7|0|12|8|82|80|10|normal|flamethrower|"A 8-foot-tall robot that walks on three long legs.  It has a pair of spiked tentacles, as well as a flamethrower mounted on its head."|
FLAGS=SEES HEARS GOODHEARING BASHES NO_BREATHE ELECTRONIC}}
 
{{row/{{PAGENAME}}|chicken walker|species_robot|R|c_red
|MS_LARGE|STEEL|32|100|100|115|0|0|0|0|0|18|14|85|90|5|explode|smg|"A 10-foot-tall, heavily-armored robot that walks on a pair of legs with the knees facing backwards.  It's armed with a nasty-looking machine gun."|
FLAGS=SEES HEARS BASHES NO_BREATHE ELECTRONIC}}
 
{{row/{{PAGENAME}}|tankbot|species_robot|R|c_blue
|MS_HUGE|STEEL|52|100|100|100|0|0|0|0|0|22|20|92|240|4|normal|multi_robot|"This fearsome robot is essentially an autonomous tank.  It moves surprisingly fast on its treads, and is armed with a variety of deadly weapons."|
FLAGS=SEES HEARS GOODHEARING NOHEAD BASHES DESTROYS ATTACKMON NO_BREATHE ELECTRONIC}}
 
{{row/{{PAGENAME}}|turret|species_robot|t|c_ltgray
|MS_SMALL|STEEL|14|100|100|100|0|0|0|0|0|14|16|88|30|1|explode|smg|"A small, round turret which extends from the floor.  Two SMG barrels swivel 360 degrees."|
FLAGS=SEES NOHEAD ELECTRONIC IMMOBILE NO_BREATHE FRIENDLY_SPECIAL}}
 
{{row/{{PAGENAME}}|exploder|species_robot|m|c_ltgray
|MS_LARGE|STEEL|14|100|100|100|0|0|0|0|0|0|0|88|1|1|explode|smg|"A small, round turret which extends from the floor.  Two SMG barrels swivel 360 degrees."|
FLAGS=IMMOBILE NO_BREATHE}}
 
</table>
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=== Hallucinations ===
{{header/{{PAGENAME}}}}
 
{{row/{{PAGENAME}}|zombie|species_hallu|Z|c_ltgreen
|MS_MEDIUM|FLESH|0|100|100|65|3|0|0|0|0|0|0|0|1|20|disappear|disappear|"A human body, stumbling slowly forward on uncertain legs, possessed with an unstoppable rage."|
FLAGS=SEES HEARS SMELLS STUMBLES NO_BREATHE VIS40}}
 
{{row/{{PAGENAME}}|giant bee|species_hallu|a|c_yellow
|MS_MEDIUM|FLESH|0|100|100|180|2|0|0|0|0|0|0|0|1|20|disappear|disappear|"A honey bee the size of a small dog. It buzzes angrily through the air, dagger-sized sting pointed forward."|
FLAGS=SMELLS FLIES NO_BREATHE}}
 
{{row/{{PAGENAME}}|giant ant|species_hallu|a|c_brown
|MS_MEDIUM|FLESH|0|100|100|100|3|0|0|0|0|0|0|0|1|20|disappear|disappear|"A red ant the size of a crocodile. It is covered in chitinous armor, and has a pair of vicious mandibles.|
FLAGS=SMELLS NO_BREATHE}}
 
{{row/{{PAGENAME}}|your mother|species_hallu|@|c_white
|MS_MEDIUM|FLESH|0|100|100|100|3|0|0|0|0|0|0|0|5|20|disappear|disappear|"Mom?"|
FLAGS=SEES HEARS SMELLS GUILT NO_BREATHE}}
</table>
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=== Special monsters ===
{{header/{{PAGENAME}}}}
 
{{row/{{PAGENAME}}|generator|species_none|G|c_white|MS_LARGE|STEEL|0|0|0|100|0|0|0|0|0|2|2|0|500|1|gameover|generator|"Your precious generator, noisily humming away.  Defend it at all costs!"|
FLAGS=NOHEAD ACIDPROOF IMMOBILE}}
 
</table>
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[[Category:World]]
[[Category:World]]

Latest revision as of 21:13, 5 September 2021

 In the world after the cataclysm, most living things are out to kill you. This starts with the wildlife, where many starved predators – such as wolves and coyotes – will try to eat you. Even seemingly tame animals, and those who appear impassive at first, can become a serious threat. Some of the wildlife was also affected by whatever catastrophe caused the cataclysm: From simply massively enlarged ants and bees to terrifying swamp creatures and even zombified animals, there are many dangers out in the wild.

Then there is the obvious problem of the zombified inhabitants of the many cities. They come in several different varieties, from the pesky zombie kid to the massive hulk. Some still carry some equipment telling of their occupation prior to the apocalypse: soldiers, riot police or scientists, to name just a few. Then there are those who have undergone more significant changes, giving them very unhuman traits: spitters, shriekers, boomers, shockers and smokers are the most prevalent, but there are still far more sinister and powerful zombies lurking in the cities and elsewhere. Be vigilant!

Perhaps most disturbing, though, are the creatures that no longer resemble any known thing – or maybe never have. From animated goo blobs, to living plants and fungi, to things that are capable of utterly destroying minds by just being looked at.

There are many terrors in the world of Cataclysm, and if you dare face them, you better be prepared…
 
WARNING: This page may contain spoilers and ruin the joy of adventure.
Remember, it is not 'dying' it is 'learning how to do better next time'!

Enemies' senses

You can be detected in three ways: sight, scent, and sound.

The way sight works is simple: most of the time, if you can see them, they can see you. Though, there is an exception for a night vision bonus - it enhances a character's sight radius without giving him away. Sight has the highest priority for monsters; they will use other senses only if they cannot see you or they do not have the SEE flag.

The secondary sense is smell. The player character is almost always surrounded by his scent cloud; when you are moving, your scent slowly follows. Monsters ahead will not smell you until you come close, or stay near the same place for a while (and your scent cloud spreads). Therefore, for example, ants will ignore an incoming player at first, but then the player may have problems with outrunning them. Your scent can be intensified with the Strong Scent trait and the Smelly and Very Smelly mutations or completely negated with the Olfactory Mask bionic.

The last sense is hearing. Monsters use it when they cannot see or smell you. When you make a noise, monsters will track it to its source. The louder the sound, the longer the enemy will move toward that point, until they can see or smell you. More info is at the noise page.

Some of the monsters cannot sense you at all; they just roam around randomly. Zombies have all three senses. Plants usually can smell and hear. Robots usually can see or hear.

Automatic monster catalog

The Item Browser now has a monster catalog, it reads the game's data files so it's always accurate.

Species

All insect species have FRIEND_DIED anger-trigger.

Common fear-triggers:

  • mammals: HURT FIRE FRIEND_DIED
  • insects: HURT FIRE
  • worms: HURT
  • plants: HURT FIRE
  • fungus: HURT FIRE
  • nether: HURT

List

A full enemies list, updated as of 0.frank-1: list