Festering boar: Difference between revisions

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m (Fixes flag typo.)
(upd to 0.F-3 corrected parameters by src Hitch Guide)
 
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<noinclude>{{enemydescription</noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.
--><noinclude>{{enemydescription</noinclude>
<includeonly>{{Row/Enemies1</includeonly>
<includeonly>{{Row/Enemies1</includeonly>
|name=Festering boar
|name=festering boar
|monsterId=mon_zombie_pig
|id=mon_zombie_pig
|glyph=<nowiki>p</nowiki>
|glyph=<nowiki>p</nowiki>
|color=c_green
|color=green
|hitpoints=55
|hitpoints=55
|species=species_zombie
|species=ZOMBIE
|size=MS_MEDIUM
|size=MEDIUM
|material=FLESH
|material=flesh
|difficulty=9
|difficulty=2
|aggression=100
|aggression=100
|speed=70
|speed=70
|meleesk=4
|meleesk=4
|meleedamage=2d5+4
|meleedamage=2d5
|cutdamage=0
|cutdamage=4
|dodgesk=1
|dodgesk=1
|basharmor=0
|flag1=SEES
|cutarmor=0
|flag2=HEARS
|dropchance=0
|flag3=SMELLS
|flag1=SEES
|flag4=STUMBLES
|flag2=HEARS
|flag5=WARM
|flag3=SMELLS
|flag6=KEENNOSE
|flag4=STUMBLES
|flag7=BLEED
|flag5=WARM
|flag8=BASHES
|flag6=KEENNOSE
|flag9=POISON
|flag7=BLEED
|flag10=NO_BREATHE
|flag8=BASHES
|flag11=REVIVES
|flag9=POISON
|flag12=BONES
|flag10=NO_BREATHE
|flag13=LEATHER
|flag11=VIS50
|flag14=FAT
|flag12=REVIVES
|specialabil1=bite
|morale=100
|specialtime1=2
|ondeath=festering
|morale=100
|description=A zombified omnivore descended from the wild boar. Now it's got black goo all over it, instead of mud.
|default_faction=zombie
<!--path settings-->
|max_dist=10
<!--end of path settings-->
|anger1=PLAYER_WEAK
|anger2=PLAYER_CLOSE
|fear1=FIRE
|ondeath=NORMAL
|vision_day=50
|description=A zombified omnivore descended from the wild boar. Now it's got black goo all over it, instead of mud.
}}<noinclude>
}}<noinclude>
==Notes==
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<h2><span class="plainlinks" style="float: right; font-size: small">
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
<!--  


*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE festering boar/doc PAGE DO NOT EDIT HERE*


-->
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists-->
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
</div>
{{Enemies}}
{{Enemies}}
[[Category:zombies]]
[[Category:Zombie Animals]]
[[Category:Zombie Animals]]
{{ver|0.F}}
</noinclude>
</noinclude>

Latest revision as of 15:06, 7 April 2023

p festering boar

Hitchhiker's Guide:
Stable (0.F-3) - [ festering boar ]
Experimental - [ festering boar ]

Hit Points 55
Species zombie
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 70
Combat
Melee Sk 4
Damage 2d5 bash + 4 cut
Dodge Sk 1
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab bite
SA Cooldown 2 turns
Aggressiveness 100
Morale 100
Difficulty 2
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, KEENNOSE, BLEED, BASHES, POISON, NO_BREATHE, REVIVES, BONES, LEATHER, FAT
Vision 50
Night Vision 1
 A zombified omnivore descended from the wild boar. Now it's got black goo all over it, instead of mud. 

This creature is a human sized zombie. It's a competent fighter with moderate hit points. It's slower than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to bite you, and sometimes bite you nastily, every 2 turns.

It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular. It can also be angered by when the player looks hurt, when the player gets within a few tiles. It's also afraid of nearby fires.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), is able to track scents particularly well, its attacks can make you bleed, can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can produce leather when butchered, can produce fat when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


(View - Edit Notes )Notes

( Edit Notes )