Zombie elite grenadier: Difference between revisions

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(Added Elite grenadier Z)
 
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<noinclude>{{enemydescription</noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.
--><noinclude>{{enemydescription</noinclude>
<includeonly>{{Row/Enemies1</includeonly>
<includeonly>{{Row/Enemies1</includeonly>
|name=zombie elite grenadier
|name=zombie elite grenadier
|monsterId=mon_zombie_grenadier_elite
|id=mon_zombie_grenadier_elite
|glyph=<nowiki>Z</nowiki>
|glyph=<nowiki>Z</nowiki>
|color=blue_magenta
|color=blue_magenta
|hitpoints=100
|hitpoints=100
|species=species_zombie
|species=ZOMBIE, HUMAN
|size=MS_MEDIUM
|size=MEDIUM
|material=FLESH
|material=flesh
|difficulty=40
|difficulty=40
|aggression=5
|aggression=5
|speed=100
|speed=100
|meleesk=5
|meleesk=5
|meleedamage=2d6
|meleedamage=2d6
|cutdamage=0
|cutdamage=0
|dodgesk=0
|dodgesk=1
|basharmor=8
|basharmor=8
|cutarmor=12
|cutarmor=12
|dropchance=40
|flag1=SEES
|flag1=SEES
|flag2=HEARS
|flag2=HEARS
|flag3=SMELLS
|flag3=SMELLS
|flag4=WARM
|flag4=BONES
|flag5=BASHES
|flag5=WARM
|flag6=GROUP_BASH
|flag6=BASHES
|flag7=POISON
|flag7=GROUP_BASH
|flag8=BLEED
|flag8=POISON
|flag9=NO_BREATHE
|flag9=BLEED
|flag10=REVIVES
|flag10=NO_BREATHE
|flag11=BONES
|flag11=VIS35
|flag12=PUSH_MON
|flag12=REVIVES
|specialabil1=GRENADIER_ELITE
|flag13=PUSH_MON
|specialtime1=3
|specialabil=GRENADIER_ELITE
|morale=100
|specialtime=3
|default_faction=zombie
|morale=100
|ondeath=DETONATE
|ondeath=zombie
|vision_day=35
|description=Once a soldier, it is dressed head to toe in combat gear and wearing a MOLLE pack.  Its hands quickly open and close its many pouches.
|vision_night=3
|BurnID=mon_zombie_scorched
|BurnName=scorched zombie
|description=Once a soldier, it is dressed head to toe in combat gear and wearing a MOLLE pack.  Its hands quickly open and close its many pouches.
}}<noinclude>
}}<noinclude>
==Notes==
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<h2><span class="plainlinks" style="float: right; font-size: small">
* Can drop special gear, including zombie solder drops, and special elite grenadier drops.
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
* Carries 20 Grenade hacks, 10 flashbang hacks, 10 gasbomb hacks, 10 c4 hacks, 1 mininuke hack.
<!--
* Yes, a mininuke hack is what you expect it would be.
* Drops active explosives on death.
* Extremely Dangerous, why didn't you just kill that [[Zombie grenadier]]?


*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE zombie elite grenadier/doc PAGE DO NOT EDIT HERE*
-->
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists-->
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
</div>
{{Enemies}}
{{Enemies}}
[[Category:Zombies]]
[[Category:zombies]]
[[Category:humans]]
{{ver|0.D}}
</noinclude>
</noinclude>

Latest revision as of 16:56, 7 May 2020

Z zombie elite grenadier

Hitchhiker's Guide:
Stable (0.F-3) - [ zombie elite grenadier ]
Experimental - [ zombie elite grenadier ]

Hit Points 100
Species ZOMBIE, HUMAN
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 100
Combat
Melee Sk 5
Damage 2d6 bash + 0 cut
Dodge Sk 1
Protection
Bash Armor 8
Cut Armor 12
Other
Special Ab GRENADIER_ELITE
SA Cooldown 3 turns
Aggressiveness 5
Morale 100
Difficulty 40
Flags SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON
Vision 35
Night Vision 3
 Once a soldier, it is dressed head to toe in combat gear and wearing a MOLLE pack. Its hands quickly open and close its many pouches. 

This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with very high hit points. It's as fast as you, quite clumsy, has moderate armor against bashing weapons and high armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 3 turns.

It has extremely high morale and it's mostly aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing in particular happens. If it is burned to death it can transform into a scorched zombie.


(View - Edit Notes )Notes

  • Can drop special gear, including zombie solder drops, and special elite grenadier drops.
  • Carries 20 Grenade hacks, 10 flashbang hacks, 10 gasbomb hacks, 10 c4 hacks, 1 mininuke hack.
  • Yes, a mininuke hack is what you expect it would be.
  • Drops active explosives on death.
  • Extremely Dangerous, why didn't you just kill that Zombie grenadier?
  • This monster is removed in 0.F (Frank), in its place, its replaced with the NR-V05-M Dispatch, a robot that shares many similarities and functions, and which spawns in place of the Zombie Elite Grenadier
( Edit Notes )